Vanguard Saga of Heroes
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Vanguard Saga of Heroes

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Adventuring Attribute Points[]

Adventuring Attributes[]

  • Strength (Str) Increases melee damage (before mitigation).
  • Constitution (Con) Increases health points and damage resistances.
  • Dexterity (Dex) Increases melee critical hit bonus, ranged damage, chance to evade attacks and spells, mitigation of melee damage, chance to defend with defensive abilities, and chance to recognize and react to enemy abilities.
  • Vitality (Vit) Increases healing effectiveness, in-combat health and energy regeneration, and unmounted movement speed.
  • Intelligence (Int) Increases spell damage, chance to identify and recognize tactics, chance to detect opponents and perceive what they're doing in combat, chance to counter opponents' spells, and chance to prevent opponents from countering your spells.
  • Wisdom (Wis) Increases energy pool, spell critical hit bonus, chance to identify spells and recognize tactics, chance to detect opponents and perceive what they're doing in combat, chance to counter opponents' spells.

Starting Attributes[]

A character's starting attributes are dependent on his or her class. Race has no effect on starting attributes.

Attributes at level 1 for each class:

Class STR CON DEX VIT WIS INT
Bard 40 40 45 35 25 25
Blood Mage 25 30 255 35 50 45
Cleric 35 30 25 35 50 35
Disciple 35 30 25 35 50 35
Dread Knight 35 50 40 35 25 25
Druid 30 25 20 35 50 50
Monk 0 40 45 35 25 25
Necromancer 30 25 20 35 50 50
Paladin 35 50 40 35 25 25
Psionicist 30 25 20 35 50 50
Ranger 40 40 45 35 25 25
Rogue 40 40 45 35 25 25
Shaman 30 30 25 35 50 40
Sorcerer 30 25 20 35 50 50
Warrior 35 50 40 35 25 25

Earning Attribute Points[]

Starting at level 10, each player will gain 20 attribute points per level. These 20 attribute points are allocated as follows:

  • 1 point is allocated to each attribute (total of 6 points).
  • 4 points are automatically allocated based on your race (see below).
  • 10 points are awarded to your Attribute Points pool to be manually allocated as you wish (2 points per 20% of level).


Racial attribute increases per level:

Race STR CON DEX VIT WIS INT
Dark Elf 0 0 1 0 1 2
Dwarf 0 3 0 0 1 0
Gnome 0 1 0 0 0 3
Goblin 0 0 0 3 0 1
Half Elf 0 0 1 1 0 2
Halfling 0 0 3 0 1 0
High Elf 0 0 0 0 3 1
Kojani Human 0 0 0 0 0 0
Kurashasa 0 2 0 0 0 2
L. Giant 3 1 0 0 0 0
Mordebi Human 0 0 0 0 0 0
Orc 2 2 0 0 0 0
Qaliathari Human 0 0 0 0 0 0
Raki 0 0 1 2 0 1
Thestran Human 0 0 0 0 0 0
Varanjar 2 1 0 0 1 0
Varanthari 2 1 0 0 1 0
Vulmane 1 0 1 0 2 0
Wood Elf 0 0 2 2 0 0

Attribute Caps[]

All of the attributes are capped by your adventuring level. Attribute caps equate to 18 times your level.

Attribute maximums for points gained per level are 4 per stat (5 if human) plus your racial inheritance.

Race STR CON DEX VIT WIS INT
Dark Elf 4 4 5 4 5 6
Dwarf 4 7 4 4 5 4
Gnome 4 5 4 4 4 7
Goblin 4 4 4 7 4 5
Half Elf 4 4 5 5 4 6
Halfling 4 4 7 4 5 4
High Elf 4 4 4 4 7 5
Kojani Human 5 5 5 5 5 5
Kurashasa 4 6 4 4 4 6
Lesser Giant 7 5 4 4 4 4
Mordebi Human 5 5 5 5 5 5
Orc 6 6 4 4 4 4
Qaliathari Human 5 5 5 5 5 5
Raki 4 4 5 6 4 5
Thestran Human 5 5 5 5 5 5
Varanjar 5 6 4 4 5 4
Varanthari 5 6 4 4 5 4
Vulmane 5 4 5 4 6 4
Wood Elf 4 4 6 6 4 4

Reallocating Attribute Points[]

For a small (but steadily increasing) fee, you can re-allocate your adventuring attribute points at an Adventuring Assigner in any major city.

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