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Class Summary[]
Stances[]
Clerics are able to focus on different aspects of their role at any given time, by choosing to be in one of a number of stances. Each stance offers certain benefits and penalties that may prove very useful in certain situations.
Known Spells and Abilities[]
Lv | Name | Rank | Effect | |
---|---|---|---|---|
1 | Hand of Censure | I | Melee attack, damage-over-time, extra damage to undead | |
1 | Power of Reprisal | I | Consecrates your weapon with the power of reprisal, adding 5 to 9 spiritual damage to each attack. | |
1 | Anathema | I | Divine power smashes your target, inflicting 29 to 32 damage. | |
2 | Strike Down | I | A reproachful strike that deals 28 to 32 damage and has a chance to stun your opponent. | |
2 | Recall | This ability returns you to your bind location. | ||
4 | Endowment of Fervor | I | Raises strength, dexterity, and constitution of your defensive target's party by 10 for an hour. | |
4 | Ward Shield | I | Surrounds you with a shield of power, protecting you from the next two incoming attacks. | |
4 | Hammer of Penance | I | Hammers your offensive target's spirit, dealing xx to xx damage over 40 sec. | |
6 | Fist of Rebuke | I | Rebukes your opponent, dealing melee damage plus 48 and stunning for 2 sec. | |
6 | Anathema | II | Divine power smashes your target, inflicting 90 to 99 damage. | |
6 | Resolution | I | Boosts hit points by xxx and also grants xxx armor class bonus for your defensive target's party. | |
8 | Replenishing Strike | I | Deals 50% weapon damage and restores 94 energy to you. | |
8 | Bestowal of Brilliance | I | Increases intelligence and wisdom by 9 for your defensive target's party. | |
8 | Healing Touch | II | Restores 334 life to your defensive target. | |
8 | Alleviate | I | Heals your defensive target for 704 over 18 sec. | |
8 | Divine Barrier | Conjures a berrier of divine energy to protect you, granting complete invulnerability for 10sec. While encased in this barrier, you cannot activate other abilities and cannot be affected by any spells. | ||
8 | Hand of Censure | II | A powerful attack that increases melee damage by 18 and deals 140 to 150 damage over 6 sec. 0 to 13 additional damage is dealt to undead targets. | |
10 | Spiritual Guardian | I | rescues your defensive target from an incoming attack, causing the offender to target you for 2 seconds and your defesnive target gains 20% spiritual resistance as well as a rune that absorbs 50% damage for the next hit. This resistance lasts 60s while the rune fades in 5 sec. | |
10 | Rejuvenate | I | A powerful heal that returns 733 life to your defensive target. | |
10 | Turn Undead | I | Disrupts the negative energy that empowers all undead, inflicting 860 to 907 damage. If the target survis the turning, their attack and casting speed will be slowed by 30% and they will be stunned for 4 sec. | |
10 | Resurrection | I | Calls on the grace of the gods to restore life to a fallen ally. | |
10 | Summon Gem of Life | Summons a gem of life which someone can use to revive you or a different fallen cleric. | ||
10 | Strike Down | II | A reproachful strike that deals 69 to 75 damage and has a chance to stun you opponent. | |
10 | Reduced XP |
This buff reduces the XP gained by 100% |
Lv | Name | Rank | Effect | |
---|---|---|---|---|
12 | Smiting Blow | I | A brutal attack that deals 200% weapon damage plus 45 to 51, lowers spiritual resistance by 50% and damage by 10% for 30 sec. | |
12 | Aegis of Blades | I | Surrounds you with a shield of spinning blades that deals 104 to 113 damage to all opponents with 6m of you, every 3 secons. The shield lasts for 2 minutes. | |
12 | Endowment of Fervor | II | Raises strength, dexterity, and constitution of your defensive target's party by 20 for an hour. | |
12 | Hero's Call | I | Summons a group mate to your side. The call's distance is restricted, and you can only call in certain areas. | |
12 | Gift of Ardor | II | Increases damage and accuracy by 7% for all allies within 30m for 12 sec. | |
12 | Purification | I | Partially cures an ally afflicted with poison. | |
12 | Divine Chains | I | Binds your enemy's feet with chains, rooting them in place for 18-24sec. Incoming damage has a chance to break the chains. | |
12 | Divine Light | I | Instantly heals your defensive target for 478. | |
12 | Anathema | III | Divine power smashes your target, inflicting 163 to 174 damage. | |
12 | Renewal | I | Increases an ally's hit point regeneration by 9 and enderance heal by 10. | |
12 | Power of Reprisal | II | Consecrates your weapon with the power of reprisal, adding 18 to 22 spiritual damage to each attack. | |
12 | Pacify | I | Calms your opponent's spirit, lowering their hatred of you by 50%. | |
14 | Shroud of Health | I | Heals all allies in range for 555. | |
14 | Spirit Ward | I | This powerful spell increases resistance to spirtual attacks by 95 for your defensive target's party. | |
14 | Fist of Rebuke | II | Rebukes your opponent, dealing melee damage plus 91 and stunning for 2 sec. | |
16 | Maul of Divinity | I | You strike with divine power, inflicting 75% weapon damage plus 31 to 35, and increasing the damage to all group members by 12 for 2 minutes. | |
16 | Healing Touch | III | Restores 568 life to your defensive target. | |
16 | Hand of Censure | III | A powerful attack that increases melee damage by 34 and deals 244 to 260 damage over 6 sec. 17 to 22 additional damage is dealt to undead targets. | |
16 | Hammer of Penance | II | Hammers your offensive target's spirit, dealing 1011 to 1065 damage over 44 sec. | |
18 | Resolution | II | Boosts hit points by 330 and also grants 396 armor class bonus for your defensive target's party. | |
18 | Bestowal of Brilliance | II | Increases intelligence and wisdom by 17 for your defensive target's party. | |
18 | Holy Fire | I | Consecrates your weapon with holy fire, burning undead targets with each attack for 39 to 46 damage. | |
18 | Rejuvenate | II | A powerful heal that returns 1179 life to your defensive target. | |
18 | Alleviate | II | Heals your defensive target for 1284 over 18 sec. | |
18 | Anathema | IV | Divine power smashes your target, inflicting 238 to 253 damage. | |
18 | Spiritual Guardian | II | rescues your defensive target from an incoming attack, causing the offender to target you for 2 seconds and your defesnive target gains 30% spiritual resistance as well as a rune that absorbs 60% damage for the next hit. This resistance lasts 60s while the rune fades in 5 sec.The same opponent may only be target-forced once every 30 sec. | |
18 | Turn Undead | II | Disrupts the negative energy that empowers all undead, inflicting 1418 to 14937 damage. If the target survives the turning, their attack and casting speed will be slowed by 30% and they will be stunned for 4 sec. | |
18 | Replenishing Strike | I | Deals 50% weapon damage and restores 167 energy to you. | |
18 | Strike Down | III | A reproachful strike that deals 115 to 125 damage and has a chance to stun you opponent. |
Affinities[]
The Cleric is able to choose to specialize in a particular Affinity path, that grants unique abilities in a certain area. The available Affinities are War (focusing on improved melee damage dealing), Death (magic damage dealing), Preservation (focusing on improved support) and Peace (focusing on improved defensive and aggro management abilities).
Affinity to Death (Harbinger)[]
- Stance: Deathbringer Mien
- +30% spiritual damage
- +10% spell critical chance
- -20% energy cost
- -90% healing power
Abilities[]
- Death Kiss: Deals 1710-1802 damage
- Gloom: Reduces target's accuracy by 20% for 60 seconds
- Gravemaster's Aegis: Shield that heals up to 375 damage per attack received, duration 3000 HP
- Necrosis I: Deals 1347-1735 damage over 48 seconds
- Soul Schism I: Causes target to be 35% more susceptible to critical hits
- Spectral Anchor I: Slows movement by 60% and deals 809-854 damage over 30 seconds
- Terror I: Adds Fear to target for 12 seconds
- Wraith Touch I-III: Adds chance to drain life in an amount that scales with version of the spell
Quest Giver[]
- Visit Nehi Sekamqa the cleric instructor in Ahgram to learn how to gain Affinity to Death. /loc -65822, -244, 3537 in Ahgram (-14,-11), Dome of the Fathers, Sultan District.
Affinity to Peace (Peacemaker)[]
Stance: None known
Abilities[]
- Absolution: Calms all opponents within 10m of you, reducing hate
- Blessing of Tranquility I: Causes your ally's attacks to generate 30% less hatred
- Durance: Roots yours target for 60 seconds
- Edict of Peace I-IV: Pacifies your target and reduces the damage you receive by 150
- Ethereality: Invisibility for 10 minutes
- Penitence: Eliminates target's hatred of others and reduces aggro range
- Power of Peace I-V: Reduces your opponent's hatred of you by 375-399 on every hit
- Truce: All enemies will forget your previous actions
Quest Giver[]
- Visit His Elegance, Raoul, the cleric instructor, in New Targonor to learn how to gain Affinity to Peace. /loc -23485, -3355, 39466 in New Targonor (-27,24), Temple of the Fathers, Meeting Hall of the Targonors.
Affinity to Preservation (Guardian)[]
- Stance: Aspect of the Guardian
- +15% block chance
- +15% spell damage absorption
- Immune to stun
Abilities[]
- Balance: Splits the group's total HP evenly between the group members
- Boon of the Shieldmaiden: Grants a +5% block bonus and heals for 375 on each attack taken for the next 12 seconds
- Divine Aura: Summons a divine barrier granting complete invulnerability but preventing you from activating other abilities
- Holy Command: Stuns target for 6 seconds, can only stun each target once every 60 seconds
- Nimbus of Warding: Shields your ally from 2 incoming spells or for up to 5 minutes
- Protection I: Heals defensive target and diverts the next 3 to 5 attacks aimed at the defensive target to the Cleric
- Shield of the Divine: Places a shield on your ally that absorbs 50% of all incoming damage for 20 seconds, can only affect the target once every 5 minutes
Quest Giver[]
- Visit Horichi Ji in Tanvu to learn how to gain Affinity to Preservation. /loc 45700, -20795, 4565 in Tanvu (-19, 6).
Affinity to Purification (Lightbringer)[]
Stance: None known
Abilities[]
- Blood of Purity: Grants the Cleric immunity to poisons
- Gift of Wholeness: Removes all poisons from the target
- Holy Word: Deals 4294-4624 damage (undead only)
- Pure Aura: Damages all undead targets who attack you for 56-65 damage
- Fires of Vol Anari: Reduces target's mitigation by 15%, lowers resistance to criticals by 10%, and deals1431-1508 damage (undead only)
- Rebuke of Vol Anari: 400% weapon damage plus 197-224 (finisher) (undead only)
- Maul of Vol Anari: 400% weapon damage plus 249-266 (finisher) (undead only)
- Fury of Vol Anari: 400% weapon damage plus 440-467 (finisher) (undead only)
Quest Giver[]
- Visit Elandon Naeronum in Leth Nurae to gain Affinity to Purity.
Affinity to War (Warcaller)[]
- Stance: Aspect of the Destroyer
- +30% melee damage
- +10% melee accuracy
- +15% block chance
- -75% healing power
Abilities[]
- Avatar of Ghalnn: +20% melee damage, +10% critical chance, immune to knockback and stun
- Blood Hammer I-V: 400% weapon damage + damage based on version of the spell (finisher)
- Hammer of Carnage I-IV: 400% weapon damage + scaling damage based on version of the spell (finisher triggered by Blood Hammer)
- Speed of Ghalnn: All melee attacks are performed twice, duration 10 minutes
- Truncheon of Ghalnn I-III: 400% weapon damage + scaling damage based on version of the spell (finisher triggered by Hammer of Carnage)
Quest Giver[]
- Visit Tar'iia Tem'erae in Hathor Zhi to start the Affinity to War. /loc -74004, 18235, -10687 in Hathor Zhi, The Dark Academy.
Sources[]
From Vanguard Saga of Heroes, a Wikia wiki.
Learned Abilities[]
Ward Shield II[]
Ward Shield II | |
132 Energy | |
Conjuration | self |
Range: 25 | Cast: Instant |
Refresh: 30:00 | Level: 32 |
Surrounds you with a shield of power, protecting you from the next three incoming attacks. | |
Location: Vol Tuniel
Mobs that provide update: Disciple of Krigus, Rotblood Ostiary, Rotblood Zealot
Ward Shield III[]
Ward Shield III | |
204 Energy | |
Conjuration | Self |
Range: 25 | Cast: Instant |
Refresh: 30.0 | Level: 50 |
Surrounds you with a shield of power, protecting you from the next four incoming attacks. | |
Location: Rahz Inkur
Mobs that provide update: Prophets near Seal of Chaos, Templars
Hallow I[]
Hallow | |
405 Energy | |
N/A | Offensive Target |
Range: 10 | Cast: Instant |
Level: 40 | |
Purifies and blesses a 10m area around your target, dealing 908 to 957 damage over 24 sec to up to 10 undead that are in the area. | |
Location: Graystone
Mobs that provide update: Chancellors and Advisors
Official Forums[]
http://forums.station.sony.com/vg/index.php?forums/healers.27/