Vanguard Saga of Heroes
Register
Advertisement
Vanguard Saga of Heroes
Stub iconWarning: This article is an incomplete stub. If you can help, please click Edit this page and become a contributor!

Back to Classes Previous Bard Next Shaman

Class Summary[]

Cleric official
Basic Information

Free to Play Status:

Unrestricted

Recommended Attributes:

Vit, Wis, Con

Recommended Wield Style:

Weapon and Shield

Armor Type:

Heavy

Secondary Diplomacy Expression:

Inspire

Recommended Playstyle

groups

Photo Gallery

Weapons and Armor

Wield Types

  • 1H Wielding
  • 2H Wielding
  • Sword and Shield Wielding

Weapon Types

  • 2H Blunt
  • 1H Blunt
  • Hand to Hand

Weapon Specialization

  • Thrown Hammers
  • Hammer
  • Mace
  • Great Spear
  • Great Maul
  • Club
Skills

Perception and Concealment

General

  • Awareness
  • Combat Awareness
  • Detection

Fighter

  • Tactic Recognition
Combat
  • Parry
  • Block
Spell Schools
  • Conjuration
  • Alteration
  • Evocation

General

  • Fishing
Special

At level 20, clerics can choose one of four affinities to further specialize their profession. See below.

Stances[]

Clerics are able to focus on different aspects of their role at any given time, by choosing to be in one of a number of stances. Each stance offers certain benefits and penalties that may prove very useful in certain situations.

Level Name Effect
1 Icon5005 Healer's Focus You focus on healing and defense, increasing the power of all heals by 15% and mitigation by 5%.
1 Icon5006 Castigator's Fury You are filled with righteous anger, increasing your damage by 15% and lowering the refresh time of melee attacks by 4 seconds. While in this form your mitigation is lowered 5%.

Known Spells and Abilities[]

Lv Name Rank Effect
1 Icon620 Hand of Censure I Melee attack, damage-over-time, extra damage to undead
1 Icon588 Power of Reprisal I Consecrates your weapon with the power of reprisal, adding 5 to 9 spiritual damage to each attack.
1 Icon671 Anathema I Divine power smashes your target, inflicting 29 to 32 damage.
2 Icon20729 Strike Down I A reproachful strike that deals 28 to 32 damage and has a chance to stun your opponent.
2 Icon617 Recall This ability returns you to your bind location.
4 Icon566 Endowment of Fervor I Raises strength, dexterity, and constitution of your defensive target's party by 10 for an hour.
4 Icon663 Ward Shield I Surrounds you with a shield of power, protecting you from the next two incoming attacks.
4 Icon468 Hammer of Penance I Hammers your offensive target's spirit, dealing xx to xx damage over 40 sec.
6 Icon707 Fist of Rebuke I Rebukes your opponent, dealing melee damage plus 48 and stunning for 2 sec.
6 Icon671 Anathema II Divine power smashes your target, inflicting 90 to 99 damage.
6 Icon543 Resolution I Boosts hit points by xxx and also grants xxx armor class bonus for your defensive target's party.
8 Icon666 Replenishing Strike I Deals 50% weapon damage and restores 94 energy to you.
8 Icon449 Bestowal of Brilliance I Increases intelligence and wisdom by 9 for your defensive target's party.
8 Icon679 Healing Touch II Restores 334 life to your defensive target.
8 Icon683 Alleviate I Heals your defensive target for 704 over 18 sec.
8 Icon520 Divine Barrier Conjures a berrier of divine energy to protect you, granting complete invulnerability for 10sec. While encased in this barrier, you cannot activate other abilities and cannot be affected by any spells.
8 Icon620 Hand of Censure II A powerful attack that increases melee damage by 18 and deals 140 to 150 damage over 6 sec. 0 to 13 additional damage is dealt to undead targets.
10 Icon421 Spiritual Guardian I rescues your defensive target from an incoming attack, causing the offender to target you for 2 seconds and your defesnive target gains 20% spiritual resistance as well as a rune that absorbs 50% damage for the next hit. This resistance lasts 60s while the rune fades in 5 sec.
10 Icon677 Rejuvenate I A powerful heal that returns 733 life to your defensive target.
10 Icon451 Turn Undead I Disrupts the negative energy that empowers all undead, inflicting 860 to 907 damage. If the target survis the turning, their attack and casting speed will be slowed by 30% and they will be stunned for 4 sec.
10 Icon454 Resurrection I Calls on the grace of the gods to restore life to a fallen ally.
10 Icon524 Summon Gem of Life Summons a gem of life which someone can use to revive you or a different fallen cleric.
10 Icon20729 Strike Down II A reproachful strike that deals 69 to 75 damage and has a chance to stun you opponent.
10 Icon417 Reduced XP

This buff reduces the XP gained by 100%


Lv Name Rank Effect
12 Icon733 Smiting Blow I A brutal attack that deals 200% weapon damage plus 45 to 51, lowers spiritual resistance by 50% and damage by 10% for 30 sec.
12 Icon695 Aegis of Blades I Surrounds you with a shield of spinning blades that deals 104 to 113 damage to all opponents with 6m of you, every 3 secons. The shield lasts for 2 minutes.
12 Icon566 Endowment of Fervor II Raises strength, dexterity, and constitution of your defensive target's party by 20 for an hour.
12 Icon711 Hero's Call I Summons a group mate to your side. The call's distance is restricted, and you can only call in certain areas.
12 Icon425 Gift of Ardor II Increases damage and accuracy by 7% for all allies within 30m for 12 sec.
12 Icon714 Purification I Partially cures an ally afflicted with poison.
12 Icon409 Divine Chains I Binds your enemy's feet with chains, rooting them in place for 18-24sec. Incoming damage has a chance to break the chains.
12 Icon452 Divine Light I Instantly heals your defensive target for 478.
12 Icon671 Anathema III Divine power smashes your target, inflicting 163 to 174 damage.
12 Icon671 Renewal I Increases an ally's hit point regeneration by 9 and enderance heal by 10.
12 Icon588 Power of Reprisal II Consecrates your weapon with the power of reprisal, adding 18 to 22 spiritual damage to each attack.
12 Icon697 Pacify I Calms your opponent's spirit, lowering their hatred of you by 50%.
14 Icon680 Shroud of Health I Heals all allies in range for 555.
14 Icon577 Spirit Ward I This powerful spell increases resistance to spirtual attacks by 95 for your defensive target's party.
14 Icon707 Fist of Rebuke II Rebukes your opponent, dealing melee damage plus 91 and stunning for 2 sec.
16 Icon720 Maul of Divinity I You strike with divine power, inflicting 75% weapon damage plus 31 to 35, and increasing the damage to all group members by 12 for 2 minutes.
16 Icon679 Healing Touch III Restores 568 life to your defensive target.
16 Icon620 Hand of Censure III A powerful attack that increases melee damage by 34 and deals 244 to 260 damage over 6 sec. 17 to 22 additional damage is dealt to undead targets.
16 Icon468 Hammer of Penance II Hammers your offensive target's spirit, dealing 1011 to 1065 damage over 44 sec.
18 Icon543 Resolution II Boosts hit points by 330 and also grants 396 armor class bonus for your defensive target's party.
18 Icon449 Bestowal of Brilliance II Increases intelligence and wisdom by 17 for your defensive target's party.
18 Icon588 Holy Fire I Consecrates your weapon with holy fire, burning undead targets with each attack for 39 to 46 damage.
18 Icon677 Rejuvenate II A powerful heal that returns 1179 life to your defensive target.
18 Icon683 Alleviate II Heals your defensive target for 1284 over 18 sec.
18 Icon671 Anathema IV Divine power smashes your target, inflicting 238 to 253 damage.
18 Icon421 Spiritual Guardian II rescues your defensive target from an incoming attack, causing the offender to target you for 2 seconds and your defesnive target gains 30% spiritual resistance as well as a rune that absorbs 60% damage for the next hit. This resistance lasts 60s while the rune fades in 5 sec.The same opponent may only be target-forced once every 30 sec.
18 Icon451 Turn Undead II Disrupts the negative energy that empowers all undead, inflicting 1418 to 14937 damage. If the target survives the turning, their attack and casting speed will be slowed by 30% and they will be stunned for 4 sec.
18 Icon666 Replenishing Strike I Deals 50% weapon damage and restores 167 energy to you.
18 Icon20729 Strike Down III A reproachful strike that deals 115 to 125 damage and has a chance to stun you opponent.

Affinities[]

The Cleric is able to choose to specialize in a particular Affinity path, that grants unique abilities in a certain area. The available Affinities are War (focusing on improved melee damage dealing), Death (magic damage dealing), Preservation (focusing on improved support) and Peace (focusing on improved defensive and aggro management abilities).

Affinity to Death (Harbinger)[]

  • Stance: Deathbringer Mien
    • +30% spiritual damage
    • +10% spell critical chance
    • -20% energy cost
    • -90% healing power

Abilities[]

  • Death Kiss: Deals 1710-1802 damage
  • Gloom: Reduces target's accuracy by 20% for 60 seconds
  • Gravemaster's Aegis: Shield that heals up to 375 damage per attack received, duration 3000 HP
  • Necrosis I: Deals 1347-1735 damage over 48 seconds
  • Soul Schism I: Causes target to be 35% more susceptible to critical hits
  • Spectral Anchor I: Slows movement by 60% and deals 809-854 damage over 30 seconds
  • Terror I: Adds Fear to target for 12 seconds
  • Wraith Touch I-III: Adds chance to drain life in an amount that scales with version of the spell

Quest Giver[]

  • Visit Nehi Sekamqa the cleric instructor in Ahgram to learn how to gain Affinity to Death. /loc -65822, -244, 3537 in Ahgram (-14,-11), Dome of the Fathers, Sultan District.

Affinity to Peace (Peacemaker)[]

Stance: None known

Abilities[]

  • Absolution: Calms all opponents within 10m of you, reducing hate
  • Blessing of Tranquility I: Causes your ally's attacks to generate 30% less hatred
  • Durance: Roots yours target for 60 seconds
  • Edict of Peace I-IV: Pacifies your target and reduces the damage you receive by 150
  • Ethereality: Invisibility for 10 minutes
  • Penitence: Eliminates target's hatred of others and reduces aggro range
  • Power of Peace I-V: Reduces your opponent's hatred of you by 375-399 on every hit
  • Truce: All enemies will forget your previous actions

Quest Giver[]

  • Visit His Elegance, Raoul, the cleric instructor, in New Targonor to learn how to gain Affinity to Peace. /loc -23485, -3355, 39466 in New Targonor (-27,24), Temple of the Fathers, Meeting Hall of the Targonors.

Affinity to Preservation (Guardian)[]

  • Stance: Aspect of the Guardian
    • +15% block chance
    • +15% spell damage absorption
    • Immune to stun

Abilities[]

  • Balance: Splits the group's total HP evenly between the group members
  • Boon of the Shieldmaiden: Grants a +5% block bonus and heals for 375 on each attack taken for the next 12 seconds
  • Divine Aura: Summons a divine barrier granting complete invulnerability but preventing you from activating other abilities
  • Holy Command: Stuns target for 6 seconds, can only stun each target once every 60 seconds
  • Nimbus of Warding: Shields your ally from 2 incoming spells or for up to 5 minutes
  • Protection I: Heals defensive target and diverts the next 3 to 5 attacks aimed at the defensive target to the Cleric
  • Shield of the Divine: Places a shield on your ally that absorbs 50% of all incoming damage for 20 seconds, can only affect the target once every 5 minutes

Quest Giver[]

Affinity to Purification (Lightbringer)[]

Stance: None known

Abilities[]

  • Blood of Purity: Grants the Cleric immunity to poisons
  • Gift of Wholeness: Removes all poisons from the target
  • Holy Word: Deals 4294-4624 damage (undead only)
  • Pure Aura: Damages all undead targets who attack you for 56-65 damage
  • Fires of Vol Anari: Reduces target's mitigation by 15%, lowers resistance to criticals by 10%, and deals1431-1508 damage (undead only)
  • Rebuke of Vol Anari: 400% weapon damage plus 197-224 (finisher) (undead only)
  • Maul of Vol Anari: 400% weapon damage plus 249-266 (finisher) (undead only)
  • Fury of Vol Anari: 400% weapon damage plus 440-467 (finisher) (undead only)

Quest Giver[]

Affinity to War (Warcaller)[]

  • Stance: Aspect of the Destroyer
    • +30% melee damage
    • +10% melee accuracy
    • +15% block chance
    • -75% healing power

Abilities[]

  • Avatar of Ghalnn: +20% melee damage, +10% critical chance, immune to knockback and stun
  • Blood Hammer I-V: 400% weapon damage + damage based on version of the spell (finisher)
  • Hammer of Carnage I-IV: 400% weapon damage + scaling damage based on version of the spell (finisher triggered by Blood Hammer)
  • Speed of Ghalnn: All melee attacks are performed twice, duration 10 minutes
  • Truncheon of Ghalnn I-III: 400% weapon damage + scaling damage based on version of the spell (finisher triggered by Hammer of Carnage)

Quest Giver[]


Sources[]

Learned Abilities[]

Ward Shield II[]

Icon663
Ward Shield II
132 Energy
Conjurationself
Range:
25
Cast:
Instant
Refresh:
30:00
Level:
32
Surrounds you with a shield of power, protecting you from the next three incoming attacks.






Location: Vol Tuniel

Mobs that provide update: Disciple of Krigus, Rotblood Ostiary, Rotblood Zealot

Ward Shield III[]

Icon443
Ward Shield III
204 Energy
ConjurationSelf
Range:
25
Cast:
Instant
Refresh:
30.0
Level:
50
Surrounds you with a shield of power, protecting you from the next four incoming attacks.





Location: Rahz Inkur

Mobs that provide update: Prophets near Seal of Chaos, Templars

Hallow I[]

Icon443
Hallow
405 Energy
N/AOffensive Target
Range:
10
Cast:
Instant
Level:
40
Purifies and blesses a 10m area around your target, dealing 908 to 957 damage over 24 sec to up to 10 undead that are in the area.





Location: Graystone

Mobs that provide update: Chancellors and Advisors

Official Forums[]

http://forums.station.sony.com/vg/index.php?forums/healers.27/

Other Resources[]

Advertisement