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Author: Anaku
MACROS[]
I'm just starting to experiment with macros, so this may change, but this is what I have so far.
First of all, realize that the DK isn't really a good class for true macros. We only have 3 basic combat abilities that don't affect global cooldown, and none of them are true attacks:
- Dreadful Visage: DC builder
- Provoke: Agro builder
- Backlash - returns half of the next attack damage to the attacker
Of course, there is the obvious macros that every DK knows about:
Shadowstep/Harrow (backstab life tap)
Shadowstep/Phantasmal Blade (crowd control stun)
but these abilities are situational in nature and rarely useful in a normal raid combat situation.
So, the "macros" I've made are really a spam list of abilities, ordered by importance. The idea is to keep hitting the macro button over and over to minimize the time between ability use.
I've created 4 of them, for different situations.
DK as MT, DC < 5
- /pet attack
- /cast "Dreadful Visage III" (DC builder, no global cooldown)
- /cast "Provoke V" (agro builder, no global cooldown)
- /cast "Incantation of Hate" (DoT and agro builder)
- /reactionchain 1 (Hex of Ill Omen IV / Hex of Impending Doom III - I put this first because not only does it debuff the mob, but it also buffs your subsequent dps against this mob)
- /reactionchain 2 (Incite IV / Inflame III - agro builders )
- /cast "Slay III" (biggest dps ability, only useful with mob < 20% health)
- /reactionchain 5 (Wrack V / Ruin IV - finishing attacks)
- /cast "Backlash II" (returns half of next incoming dmg to mob, no global cooldown)
- /cast "Malice VI" (big basic attack)
- /cast "Vexing Strike VII" (small basic attack)
DK as MT, DC = 5
- /cast "Provoke V"
- /cast "Incantation of Hate"
- /reactionchain 1
- /reactionchain 2
- /cast "Slay III"
- /reactionchain 5
- /cast "Bane" (biggest single attack - spiritual - very long refresh)
- /cast "Ancient Word of Doom" (spiritual nuke - long refresh)
- /cast "Mutilate IV" (large melee attack - long refresh)
- /cast "Backlash II"
- /cast "Malice VI"
- /cast "Vexing Strike VII"
not MT, DC < 5
- /pet attack
- /cast "Dreadful Visage III"
- /cast "Slay III"
- /reactionchain 1
- /reactionchain 5
- /cast "Malice VI"
- /cast "Vexing Strike VII"
not MT, DC = 5
- /cast "Bane"
- /cast "Ancient Word of Doom"
- /cast "Mutilate IV"
- /cast "Slay III"
- /reactionchain 1
- /reactionchain 5
- /cast "Malice VI"
- /cast "Vexing Strike VII"
I haven't decided yet if it is a good idea to put the long refresh attacks (Bane, Ancient Word of Doom, Mutilate) into the macro or to use them more situationally. Right now, I have them in the macro because the refresh time is short enough that you can typically use them about every other fight.