Lv |
Name |
Rank |
Effect
|
30
|
|
Reflect
|
|
Reflects a spell being cast back at the caster, countering it.
|
30
|
|
Cold Wave
|
I
|
Annihilates all opponents in a 15m cone with a violent burst of ice. The wave's blast deals 733 to 776 damage with additional 578 to 612 damage inside 10m and 224 to 239 more in the front.
|
30
|
|
Icequake
|
II
|
Causes the ground to freeze and fracture around your target, dealing 611 to 647 damage to all opponents within 10m and reducing movement by 70% for 12 sec.
|
30
|
|
Char
|
IV
|
Flames engulf your opponent that deal 634 to 670 damage and burn for an additional 388 to 412 damage over 4 sec.
|
30
|
|
Taqmir's Barrage
|
I
|
Lets loose a barrage of bolts that deal 956 to 1009 damage to an opponent. This spell generates feedback, restoring 0 energy over 10 seconds.
|
30
|
|
Elemental Mantle
|
II
|
Increases fire and ice resistances by 68 for your defensive target's party.
|
32
|
|
Energy Rift
|
IV
|
Creates a rift to unleash raw energy that deals 832 to 879 damage to all opponents within 10m. This spell generates feedback restoring 0 energy over 10 seconds.
|
32
|
|
Fire Barrier
|
II
|
Generates 15% spell haste, increases energy regeneration and a 15% chance to heal 225 energy when you cast a spell.
|
32
|
|
Force Barrier
|
v
|
Creates a barrier around you for 60 min. The barrier increases armor class by 612. Absorbs 1 attack and stuns the attacker for 3 seconds every 30 seconds.
|
32
|
|
Sleep
|
II
|
Puts an opponent to sleep for 40 sec. The slumber will only last until hit, and you may only have 1 target asleep at a time. After 4 sec, a sleeping target will begin to regenerate life.
|
32
|
|
Freeze
|
II
|
Encases the target with ice, dealing 576 to 610 damage and making them immobile for 6 sec.
|
32
|
|
Disenchant
|
III
|
Strips an enchantment from your opponent.
|
34
|
|
Mimic
|
IV
|
Copies and magnifies the arcane evocation spell cast previously to it. Can only be cast after a critical hit with arcane.
|
34
|
|
Frostbite
|
V
|
A chilling burst that inflicts 356 to 379 damage to an opponent and reduces movement by 70% for 12 sec.
|
34
|
|
Arcane Mantle
|
III
|
Increases arcane resistance by 190 for your defensive target's party.
|
34
|
|
Conjure Energy Shard
|
|
Conjure's an energy shard that, when used, restores 90%-120% mana over 8 seconds.
|
34
|
|
Seradon's Vision
|
I
|
Increases spell identification by 10 for your defensive target's party.
|
34
|
|
Asaya's Insight
|
II
|
Increases spell accuracy by 2% and alteration, conjuration and evocation by 25 for 1 hour.
|
34
|
|
Inidria's Inferno
|
I
|
Ignites your opponent, dealing 1896 to 1997 damage and burning for 1334 to 1406 damage.
|
36
|
|
Incinerate
|
III
|
Calls up flames to combust on an opponent, dealing 2018 to 2125 and burning for 472 to 500 damage.
|
36
|
|
Fireball
|
IV
|
Lets loose a ball of fire that explodes, dealing 684 to 723 damage in a 10m area and burning for 235 to 252 additional damage.
|
36
|
|
Chaos Volley
|
III
|
Releases a torrent of energy at an opponent, dealing 715 to 756 damage and 80 to 89 damage to you. This torrent of energy will also increase the spell damage of all allies in your group by 2% for 20 seconds. With each burst, the torrent will grow to a maximum of 3 times. This spell generates feedback, restoring 21 to 48 energy over 10 seconds.
|
36
|
|
Flame Spear
|
III
|
Sends a fiery spear towards your target dealing 1071 to 1131 damage and 349 to 371 damage over 4 seconds. Deals an extra 1540 to 1623 damage on a critical strike.
|
36
|
|
Shocking Grasp
|
V
|
Shocks an opponent for 741 to 784 damage at short range. This spell generates feedback restoring 21 to 48 energy over 10 seconds.
|
36
|
|
Taqmir's Barrage
|
II
|
Lets loose a barrage of bolts that deal 1214 to 1280 damage to an opponent. This spell generates feedback restoring 0 energy over 10 seconds.
|
36
|
|
Chromatic Barrier
|
I
|
Increases all resistances by 80 and reflects an incoming spell back at its caster every 60 sec.
|
36
|
|
Mirror Ward
|
|
A magical ward that reflects one incoming spell.
|
38
|
|
Cold Wave
|
II
|
Annihilates all opponents in a 15m cone with a violent burst of ice. The wave's blast deals 946 to 999 damage with additional 744 to 787 damage inside 10m and 288 to 308 more in the front.
|
38
|
|
Icequake
|
III
|
Causes the ground to freeze and fracture around your target, dealing 787 to 832 damage to all opponents within 10m and reducing movement by 70% for 12 sec.
|
38
|
|
Char
|
V
|
Flames engulf your opponent that deal 816 to 863 damage and burn for an additional 502 to 532 damage over 4 sec.
|
38
|
|
Conjure Quicksilver Focus
|
|
Conjures a quicksilver focus that, when used, increases intelligence and wisdom, and grants 25% refresh haste and movement.
|
38
|
|
Elemental Mantle
|
III
|
Increases fire and ice resistances by 84 for your defensive target's party.
|
38
|
|
Seradon's Falling Star
|
I
|
Calls down an icy comet from the sky, dealing 3451 to 3633 damage. Has a 25% chance to root your opponent in place for 6 seconds.
|
40
|
|
Energy Rift
|
V
|
Creates a rift to unleash raw energy that deals 1060 to 1118 damage to all opponents within 10m. This spell generates feedback restoring 0 energy over 10 seconds.
|
40
|
|
Ethereal Sanctuary
|
|
Forms a magical sanctuary around your defensive target, granting arcane spell immunity to all allies within 10m of your defensive target for 15 seconds.
|
40
|
|
Force Barrier
|
VI
|
Creates a barrier around you for 60 min. The barrier increases armor class by 756. Absorbs 1 attack and stuns the attacker for 3 seconds every 30 seconds.
|
40
|
|
FreezE
|
III
|
Encases the target with ice, dealing 733 to 776 damage and making them immobile for 6 sec.
|
42
|
|
Mimic
|
V
|
Copies and magnifies the arcane evocation spell cast previously to it. Can only be cast after a critical hit with arcane.
|
42
|
|
Frostbite
|
VI
|
A chilling burst that inflicts 448 to 476 damage to an opponent and reduces movement by 70% for 12 sec.
|
42
|
|
Taqmir's Barrage III
|
|
Lets loose a barrage of bolts that deal 1542 to 1625 damage to an opponent. This spell generates feedback restoring 0 energy over 10 seconds.
|
42
|
|
Arcane Mantle IV
|
|
Increases arcane resistance by 230 for your defensive target's party.
|
42
|
|
Searing Sanctuary
|
|
Forms a magical sanctuary around your defensive target, granting fire spell immunity to all allies within 10m of your defensive target for 15 seconds.
|
42
|
|
Forget III
|
|
Makes your opponent forget 40% of its anger toward you.
|
42
|
|
Disenchant IV
|
|
Strips a greater enchantment from your opponent.
|
42
|
|
Blinding Fire I
|
|
Quickly ignites your opponent in a blinding flash of flames, dealing 605 to 641 damage and 278 to 297 damage over 4 seconds. Stuns for a fraction of a second, interrupting spell casting.
|
42
|
|
Seradon's Vision II
|
|
Increases spell identification by 20 for your defensive target's party.
|
42
|
|
Inidria's Inferno II
|
|
Ignites your opponent, dealing 2392 to 2518 damage and burning for 1681 to 1771 damage.
|
44
|
|
Incinerate IV
|
|
Calls up flames to combust on an opponent, dealing 3150 to 3315 damage and burning for 754 to 796 damage.
|
44
|
|
Fireball V
|
|
Lets loose a ball of fire that explodes, dealing 853 to 900 damage in a 10m area and burning for 293 to 312 additional damage.
|
44
|
|
Chaos Volley IV
|
|
Releases a torrent of energy at an opponent, dealing 935 to 986 damage and 105 to 116 damage to you. This torrent of energy will also increase the spell damage of all allies in your group by 2% for 20 seconds. With each burst, the torrent will grow to a maximum of 3 times. This spell generates feedback, restoring 32 to 59 energy over 10 seconds.
|
44
|
|
Shocking Grasp VI
|
|
Shocks an opponent for 925 to 977 damage at short range. This spell generates feedback restoring 32 to 59 energy over 10 seconds.
|
44
|
|
Chromatic Barrier II
|
|
Increases all resistances by 96 and reflect an incoming spell back at its caster every 30 sec.
|
44
|
|
Glacial Sanctuary
|
|
Forms a magical sanctuary around your defensive target, granting cold spell immunity to all allies within 10m of your defensive target for 15 seconds.
|
44
|
|
Color Spray III
|
|
A blast of color that mesmerizes opponents in a 10m cone for 8 sec.
|
44
|
|
Seradon's Falling Star II
|
|
Calls down an icy comet from the sky, dealing 4272 to 4495 damage. Has a 25% chance to root your opponent in place for 6 seconds.
|
44
|
|
Asaya's Insight III
|
|
Increases spell accuracy by 3% and alteration, conjuration and evocation by 35 for 1 hour.
|
46
|
|
Cold Wave III
|
|
Annihilates all opponents in a 15m cone with a violent burst of ice. The wave's blast deals 1172 to 1236 damage with additional 924 to 976 damage inside 10m and 356 to 379 more in the front.
|
46
|
|
Icequake IV
|
|
Causes the ground to freeze and fracture around your target, dealing 976 to 1029 damage to all opponents within 10m and reducing movement by 70% for 12 sec.
|
46
|
|
Char VI
|
|
Flames engulf your opponent that deal 2287 to 2409 damage and burn for an additional 793 to 838 damage over 4 sec.
|
46
|
|
Flame Spear IV
|
|
Sends a fiery spear towards your target dealing 1451 to 1530 damage and 459 to 486 damage over 4 seconds. Deals an extra 2063 to 2172 damage on a critical strike.
|
46
|
|
Natural Sanctuary
|
|
Forms a magical sanctuary around your defensive target, granting physical spell immunity to all allies within 10m of your defensive target for 15 seconds.
|
46
|
|
Sleep III
|
|
Puts an opponent to sleep for 50 sec. The slumber will only last until hit, and you may only have 1 target asleep at a time. After 4 sec, a sleeping target will begin to regenerate life.
|
46
|
|
Elemental Mantle IV
|
|
Increases fire and ice resistances by 100 for your defensive target's party.
|
46
|
|
Asaya's Scorn
|
|
Deals 0 damage when your opponent casts a sleep. Lasts 2 minutes.
|
48
|
|
Energy Rift VI
|
|
Creates a rift to unleash raw energy that deals 1301 to 1372 damage to all opponents within 10m. This spell generates feedback restoring 0 energy over 10 seconds.
|
48
|
|
Taqmir's Barrage IV
|
|
Lets loose a barrage of bolts that deal 1817 to 1916 damage to an opponent. This spell generates feedback restoring 0 energy over 10 seconds.
|
48
|
|
Fire Barrier III
|
|
Generates 20% spell haste, increases energy regeneration and a 20% chance to heal 260 energy when you cast a spell.
|
48
|
|
Force Barrier VII
|
|
Creates a barrier around your for 60 min. The barrier increases armor class by 864. Absorbs 1 attack and stuns the attacker for 3 seconds every 30 seconds.
|
48
|
|
Inner Sanctuary
|
|
Forms a magical sanctuary around your defensive target, granting mental spell immunity to all allies within 10m of your defensive target for 15 seconds.
|
48
|
|
Freeze IV
|
|
Encases the target with ice, dealing 903 to 954 damage and making them immobile for 6 sec.
|
50
|
|
Mimic VI
|
|
Copies and magnifies the arcane evocation spell cast previously to it. can only be cast after a critical hit with arcane.
|
50
|
|
Meteor Storm
|
|
Calls meteors from the heavens to rain on opponents, dealing 2199 to 2317 damage in a 15m radius. Targets are stunned for 4 sec while burning for 873 to 922 damage.
|
50
|
|
Frostbite VII
|
|
A chilling burst that inflicts 548 to 580 damage to an opponent and reduces movement by 70% for 14 sec.
|
50
|
|
Arcane Mantle V
|
|
Increases arcane resistance by 270 for your defensive target's party.
|
50
|
|
Ghostly Sanctuary
|
|
Forms a magical sanctuary around your defensive target, granting spiritual spell immunity to all allies within 10m of your defensive target for 15 seconds.
|
50
|
|
Conjure Major Energy Shard
|
|
Conjures an energy shard that, when used, restores 120% - 150% mana over 8 seconds.
|
50
|
|
Conjure Opal Focus
|
|
Conjures an opal focus that, when used, increases intelligence and wisdom, and grants immunity to movement debuffs.
|
50
|
|
Blinding Fire II
|
|
Quickly ignites your opponent in a blinding flash of flames, dealing 740 to 783 damage and 340 to 361 damage over 4 seconds. Stuns for a fraction of a second, interrupting spell casting.
|
50
|
|
Seradon's Falling Star III
|
|
Calls down an icy comet from the sky, dealing 5206 to 5478 damage. Has a 25% chance to root your opponent in place for 6 seconds.
|
50
|
|
Seradon's Vision III
|
|
Increases spell identification by 30 for your defensive target's party.
|
50
|
|
Inidria's Frigid Blast
|
|
Blasts all opponents in front of you with frigid air, dealing 2392 to 2518 damage and rooting them in place for 7 seconds.
|
50
|
|
Inidria's Inferno III
|
|
Ignites your opponent, dealing 3647 to 3838 damage and burning for 2623 to 2763 damage.
|