Sinister and devious, the goblins of the Kojan Archipelago are practitioners of magic without equal. Along with their orc clansmen, the magically adept goblins pose a very dangerous threat to the rest of Telon, a threat that is tempered only by the warfare between their clans. While goblins possess a potent link to the spiritual ancestors of their kind, it is in their ability to master any arcane art they lay hands on that the goblins display true power. No arcane secret remains so for long once it is in the hands of a goblin.
The city of Martok is home to many goblins, along with their orc clansmen. As a clan they have blended together to not only survive, but form an army of such brutal efficiency, drive, and capability that none can stand before them. The goblins tend to enjoy gathering trinkets and discarded treasures from the orcs, and each other, with a curious drive to figure everything out.
While viewed by other races as vicious, evil, and disgusting beings, the goblins are anything but. While they do indeed utilize any advantage they can against a foe in combat, they are a respected and respectful people to their friends and allies, the orcs. Goblins possess the drive and innate ability to make excellent Warriors, Rogues, Monks, Disciples, Shamans, Blood Mages, Sorcerers, Psionicists and Necromancers.
Racial Ability Edit
- Hex of Ghalnn - Whoever is afflicted by this hex will return 3% of the mana and hit points for every hit that is made on them. The effect lasts for 60 seconds. This ability has a 15 minute cooldown.
Post level 10, gain at each level: - +3 VIT - +1 INT - +10 customization points
Adventuring Ability Edit
- Small Race: 2% bonus to evasion
Crafting Ability Edit
- +10 Reasoning
Harvesting Ability Edit
- +5 Mining