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No strangers to hardship, the mordebi humans of the Qalian deserts have seen the destruction of their great society not once, but twice. Refusing to anger the gods again, they have learned their lessons from the desert itself. They see now where their true destiny lies.

Swift as the wind and as dangerous as a sandstorm, the mordebi find their strength now in adaptability and nomadic ways. They look to the sands of Qalia to find their home and have shown time and time again, they cannot be truly destroyed, they will always return.

The mordebi find themselves allying with the varanthari, horse-riding barbarians, more often as their views align easily. However, they are not above taking advantage of the overly rich and corrupt qaliathari humans.

Mordebi can be Warriors, Paladins, Rangers, Rogues, Monks, Bards, Clerics, Shamans, Disciples, Sorcerers, Druids, and Psionicists.

Racial Ability Edit

- Curse of the Ancients - This ability will stun the target for 8 seconds and reduce their agro range to 0. During this time the creature can not be healed, attack, or be attacked. The target will not assist/agro while stunned, and the effect does not generate any agro. This ability has a 30 minute cooldown.

Attributes Edit

Post level 10, gain at each level: - +14 customization points

Adventuring Ability Edit

- Human Ingenuity + 10 bonus to all weapon skills, and dodge.

Crafting Ability Edit

- +10 Finesse

Harvesting Ability Edit

- +5 Reaping

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