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Shaman

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Class SummaryEdit

Shaman official
Basic Information

Free to Play Status:


Unrestricted


Recommended Attributes: Vit, Wis, Con


Recommended Wield Style:


Weapon and Shield


Armor Type:


Medium


Secondary Diplomacy Expression: Inspire


Recommended Playstyle


solo, groups

Photo Gallery

Weapons and Armor

Wield Types

  • 2H Wielding
  • Sword and Shield Wielding

Weapon Types

  • 2H Piercing
  • 2H Blunt
  • Thrown
  • 1H Blunt
  • Hand to Hand

Weapon Specialization

  • None
Skills

Perception and Concealment


General

  • Awareness
  • Combat Awareness
  • Detection


Fighter

  • Tactic Recognition
  • Hide
  • Sneak
Combat
  • Dodge
  • Block
Spell Schools
  • Conjuration
  • Alteration
  • Evocation


General

  • Fishing
Special

Patron Shamans can choose a patron at level 15 after completing a patron quest. You can choose either Tuurgin, Rakuur, or Hayatet as your patron. Your patron grants you various abilities and your choice of a pet. Shamans along wit Necromancers are two primary pet classes in Vanguard.

  • Tuurgin - Tuurgin is the spirit of the Bear. Choosing this patron increases your strength and endurance and your ability to regain endurance and health. You also gain a Bear as a Pet. Tuurgin also grants the Shaman with some powerful debuffs. The Bear is a tank pet that can take punishment but only dish out low damage.
  • Rakuur – Rakuur is the spirit of the Wolf. Choosing the is patron increases your dexterity, agility, combat speed and increases your regeneration of power. You gain a run speed buff called the Spirit of Rakur (SoR) and gain stealth. You gain an energy and endurance buff which increases the regeneration of both. You can summon a Wolf as a pet. The wolf does moderate damage and absorbs a medium amount of damage. Essentially a hybrid pet.
  • Hayatet - The spirit of the Phoenix. You gain more energy and you regenerate energy faster and you gain increased fire resistance. Your pet is a Phoenix, which can do great damage but cannot take much damage before dying.

Spirit Bonds Edit

Shamans can choose to be in one of four spirit bonds at any time. Spirit Bonds are like stances that other classes have. Each bond has its own advantages.

LevelNameEffect
1IconStance12Mien of the MysticCommunion with your ancestors grants you great healing power. Heals are 20% more effective when in this form.
10IconStance9Weak Spirit Bond: SkamaidzForms a weak spirit bond with Skamadiz the Vulture, spirit of battle and carnage. This bond increases melee damage by 5% and adds a (8%) chance to drain life from your opponent with spell or melee attacks.
12IconStance10Weak Spirit Bond: KrigusForms a weak spirit bond with Krigus the Fly, spirit of rot and disease. This bond reduces the cost of spells and melee abilities by 5%.
14IconStance11Weak Spirit Bond: Nag-SuulForms a weak spirit bond with Nag-Suul the Viper, spirit of poison. This bond increases spell damage by 15%.

Known Spells and Abilities Edit

Level 1 - 10 Edit

LvNameRankEffect
1Icon645Oracle's SightIOpens the mind's eye of your defensive target's party, increasing energy by 75 and lowering the cast time of all spells by 20%
1Icon687Spirit StrikeISmashes your enemy with an intense blast of spirtual energy, dealing 42 to 47 damage and reducing spirtual resistance by 10 for 30 sec.
1Icon678RemedyI}Heals your defensive target for 117.
2Icon733Strike of SkamadizIYou strike with the power of Skamadiz, inflicting 150% weapon damage plus 11 to 15.
2Icon617Recall This ability returns you to your bind location.
4Icon414Winter's RoarIFreezes your target with a blast of cold, dealing 51 to 56 damage and imobilizing them for 3 sec.
4Icon704Grasp of GoromundICalls on the earth to reach up and grasps the feet of your target, immobilizing it for 30 sec. Incoming damage has a chance of breaking the effects of this spell.
6Icon687Spirit StrikeIISmashes your enemy with an intense blast of spiritual energy, dealing 102 to 11 damage and reducing spiritual resistance by 32 for 30 sec.
10Icon543InfusionIInfuses your defesnive target's part with power, increasing hit points by 190 and armor class by xx.
8Icon662Flesh RotIInfects your target with a powerful disease that deals 430 to 455 damage over 32 sec.
8Icon529HoarfrostIChills your opponent to the bone, inflicting 263 to 280 damage over 24 sec and reducing cold resistance by 46.
8Icon678RemedyIIHeals your defensive target for 334.
10Icon733Strike of SkamadiziIYou strike with the power of Skamadiz, inflicting 150% weapon damage plus 31 to 35.
10Icon765LethargyISlows down your opponent's attack speek by 15% for 2 minutes.
10Icon706Umbra BurstIStrikes your opponent with spiritual energy, dealing 265 to 283 damage.
10Icon414Winter's RoarIIFreezes your target with a blast of cold, dealing 113 to 121 damage and immobilizing them for 3 seconds.
10Icon677RestorationIHeals your defensive target for 522.
10Icon676Spirit Call Recalls an ally back from the afterlife.
10Icon546Summon Spirit OrbSummons a spirit orb, which someone can use to revive you or a different fallen shaman.
10Icon1052PurgeIRemoves a minor poison and minor disease from an ally.
10Icon417Reduced XP This buff reduces the XP gained by 100%

Level 11 - 20 Edit

LvNameRankEffect
12Icon518Spirit of RakurrIInfuses your defensive target's party with the swiftness of the great wolf spirit, increasing movement by 30%. Increases mounted speed by 5%.
12Icon687Spirit StrikeIIISmashes your enemy with an intense blast of spiritual energy, dealing 183 to 195 damage and reducing spiritual resistance by 52 for 30 sec.
12Icon401Hero's Call Summons a group mate to your side. There are distance restrictions and you can only call your allies in certain areas.
14Icon734Hammer of KrigusIYou attack with the decaying touch of Krigus, infliction 80 to 88 damage and reducing strength and constitution by 36 for 60 sec.
14Icon654Boon of Boqobol Grants an ally the ability to breathe underater for 1 hour.
14Icon645Oracle's SightIIOpens the mind's eye of your defensive target's party, increasing energy by 208 and lowering the cast time of all spells by 20%
14Icon662Flesh RotIIInfects your target with a powerful disease that deals 692 to 731 damage over 32 sec.
14Icon677RestorationIHeals your defensive target for 952.
14Icon1052Ancestor's GiftIHeals all allies within 10m for 555.
14Icon679PanacaeIInstantly heals your defensive target for 335 and surrounds them with a protective rune that wards off additional attacks for 4 sec. The same target can only be affected one time every 30 sec.
14Icon507Fist of the EarthIYou strike with the force of the earth, inflicting 300% weapon damage plus 76 to 82.
16Icon414Winter's RoarIIIFreezes your target with a blast of cold, dealing 173 to 186 damage and immobilizing them for 3 seconds.
16Icon678RemedyIIIHeals your defensive target for 568.
18Icon706Umbra BurstIIStrikes your opponent with spiritual energy, dealing 438 to 464 damage.
18Icon687Spirit StrikeIVSmashes your enemy with an intense blast of spiritual energy, dealing 265 to 282 damage and reducing spiritual resistance by 74 for 30 sec.
18Icon688Life WardIHeals your group for 392 and applies a ward that will heal as damage is taken. Up to 70 damage can be healed per attack. The shield dissipates after healing 210 hit points.
18Icon708Ritual of SacrificeIAllows you to sacrifice 80 hit points to gain 40 energy.

Pets and Minions Edit

Shamans can choose a patron at level 15 after completing a patron quest. You can choose either Tuurgin, Rakuur, or Hayatet as your patron. Your patron grants you various abilities and your choice of a pet. Shamans along with Necromancers are two primary pet classes in Vanguard.

  • Tuurgin - The Bear is a tank pet that can take punishment but only dish out low damage.
  • Rakuur – The wolf does moderate damage and absorbs a medium amount of damage. Essentially a hybrid pet.
  • Hayatet - Your pet is a Phoenix, which can do great damage but cannot take much damage before dying.

Hayatet AbilitiesEdit

LvNameEffect
15Icon622Fire Claw IStrikes your opponent with a fiery claw, dealing 185 to 198 damage and an additional 75 to 82 damage over 16 sec.
15Icon493Summon Attendant of HayatetSummons a spirit attendant. This attendant is a trusted lieutenant of Hayatet and will serve you until it is dismissed.
15Icon20723Wings of Hayatet IYou don the wings of Hayatet, becoming her avatar, increasing fire resistance by 30 and the damage of fire spells by 20%. Fire spells are also 8% more likely to cause critical hits. You also gain the ability to levitate above the ground. Taking the form of a spirit grants you 5% increased mitigation plus increased health and energy regeneration.
18Icon649Acuity IHeightens the mental acuity of your defensive target's party, increasing intelligence by 29 and regenerating 5 energy every second.
22Icon622Fire Claw IIStrikes your opponent with a fiery claw, dealing 329 to 349 damage and an additional 131 to 141 damage over 16 sec.
22Icon449Flutter IYou move in a quick, irregular motion which reduces hate by 2015.
25Icon652Breath of Immolation IEngulfs your foe in brilliant flames, causing 1061 to 1118 damage over 32 sec. If you opponent is inflamed, this ability deals an additional 43 to 49 damage.
26Icon585Burning Mantle ISurrounds your defensive target's party with a coat of flame, increasing their fire resistance by 165, reducing the damage of fire-based attacks by 10% and dealing 23 to 27 damage to any who attack. It also reduces the cost and refresh time of spells.
28Icon649Acuity IIHeightens the mental acuity of your defensive target's party, increasing intelligence by 41 and regenerating 8 energy every second.
30Icon652Breath of Immolation IIEngulfs your foe in brilliant flames, causing 1308 to 1378 damage over 32 sec. If you opponent is inflamed, this ability deals an additional 56 to 61 damage.
30Icon622Fire Claw IIIStrikes your opponent with a fiery claw, dealing 405 to 429 damage and an additional 165 to 176 damage over 16 sec.
30Icon449Flutter IIYou move in a quick, irregular motion which reduces hate by 2751.
30Icon616Ignite IScorches your target, reducing spell accuracy by 10% and fire resistance by 210 for 60 sec.
30Icon20723Wings of Hayatet IIYou don the wings of Hayatet, becoming her avatar, increasing fire resistance by 60 and the damage of fire spells by 25% and non-fire spells by 3%. Fire spells are also 10% more likely to cause critical hits. You also gain the ability to levitate above the ground. Taking the form of a spirit grants you 5% increased mitigation plus increased health and energy regeneration.
34Icon667Firestorm IScorching flame rains down in a 10m area around your opponent, causing 427 to 452 damage to up to 9 additional opponents.
36Icon585Burning Mantle IISurrounds your defensive target's party with a coat of flame, increasing their fire resistance by 215, reducing the damage of fire-based attacks by 10% and dealing 30 to 34 damage to any who attack. It also reduces the cost and refresh time of spells.
38Icon649Acuity IIIHeightens the mental acuity of your defensive target's party, increasing intelligence by 54 and regenerating 12 energy every second.
38Icon652Breath of Immolation IIIEngulfs your foe in brilliant flames, causing 1556 to 1637 damage over 32 sec. If you opponent is inflamed, this ability deals an additional 67 to 73 damage.
38Icon622Fire Claw IVStrikes your opponent with a fiery claw, dealing 482 to 510 damage and an additional 198 to 211 damage over 16 sec.
38Icon449Flutter IYou move in a quick, irregular motion which reduces hate by 3541.
38Icon1009Purging FlamesHeats the blood you your defensive target slowly purging poisons and diseases over time.

RakuurEdit

LvNameEffect

TuurginEdit

LvNameEffect

Learned AbilitiesEdit

Spear of the Ancestors IEdit

Icon443
Spear of the Ancestors I
10 Endurance
Finishing AttackOffensive Target
Range:
5
Cast:
Instant
Refresh:
45.0
Level:
30
You summon strength from your ancestors and strike your opponent, dealing melee damage plus 153. Heals you for 32 endurance over 4 seconds






Location: Falgarholm

Mobs that provide update: Eldir and Eldermin mobs lvl 32-33 4 dot located inside the building on the western wall

SotA I is required before being able to use II or III

Spear of the Ancestors IIEdit

Icon443
Spear of the Ancestors II
10 Endurance
Finishing AttackOffensive
Range:
5
Cast:
Instant
Refresh:
45.0
Level:
40
You summon strength from your ancestors and strike your opponent, dealing melee damage plus 207. Heals you for 36 endurance over 4 seconds.






Location: Greystone

Mobs that provide update: High Knights lvl 42-42 4 dots

Spear of the Ancestors IIIEdit

Icon443
Spear of the Ancestors III
unknown Energy
unavailableunavailable
Range:
 ?
Cast:
 ?
Refresh:
 ?
Level:
 ?
unavailable





Location: Rahz Inkur (lvl 50)

Mobs that provide update: Zull Efreeti non healer mobs lvl 46 4 dots (mobs on the outside of Rahz)


Gift/Boon of Alcipus (level 40?)Edit

  • Mind's Crown/Xennumet: Spellbook drop from nameds which teaches group levitation

Official ForumsEdit

http://forums.station.sony.com/vg/index.php?forums/healers.27/


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