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Class SummaryEdit

Sorcerer official
Basic Information

Free to Play Status:

Unrestricted

Recommended Attributes:

Int, Wis, Vit

Recommended Wield Style:

Focus

Armor Type:

Light

Secondary Diplomacy Expression:

Reason

Recommended Playstyle

solo,group

Photo Gallery

Weapons and Armor

Wield Types

  • 1H Wielding
  • 2H Wielding

Weapon Types

  • 2H Blunt
  • 1H Piercing
  • 1H Blunt
  • Hand to Hand

Weapon Specialization

  • None
Skills

Perception and Concealment

General

  • Awareness
  • Combat Awareness
  • Detection


Mage

  • Counterspelling
  • Spell identification
Combat
  • Dodge
Spell Schools
  • Conjuration
  • Alteration
  • Evocation

General

  • Fishing
Special

Known Spells and Abilities Edit

LvNameRankEffect
1 Icon621 Taqmir's Bolts I Lets loose a series of bolts that deal 61 to 67 damage to an opponent. This spell generates feedback, restoring 0 energy over 10 seconds.
1 Icon663 Force Barrier I Creates a barrier around you for 60 min. The barrier increases armor class by 24. Absorbs 1 attack and stuns the attacker for 3 seconds every 30 seconds.
2 Icon407 Frostbite I A chilling burst that inflicts 34 to 39 damage to an opponent and reduces movement by 70% for 8 sec.
2 Icon617 Recall This ability returns you to your bind location.
4 Icon535 Color Spray I Sprays a blast of color that mesmerizes opponents in a 10m cone for 4 sec.
4 Icon629 Char I Flames engulf your opponent that deal xx to xx damage and burn for an additional 98 to 106 damage over 4 sec.
6 Icon586 Shocking Grasp I Shocks an opponent for 115 to 123 damage at short range. This spell generates feedback restoring 5 to 10 energy over 10 seconds.
6 Icon621 Taqmir's Bolts II Lets loose a series of bolts that deal 183 to 196 damage to an opponent. This spell generates feedback restoring 5 to 10 energy over 10 seconds.
6 Icon520 Magical Manifestation You have become one with pure magic. Your spells now do 16% more damage.
8 Icon529 Energy Rift I Creates a rift to unleash raw energy that deals 240 to 255 damage to all opponents within 10m. This spell generates feedback restoring 5 to 10 energy over 10 seconds.
10 Icon467 Disperse Counters the effects of a spell by dispersing it.
10 Icon617 Planar Gateway Opens a planar door that leads to the nearest safe point.
10 Icon532 Mimic I Copies and magnifies the arcane evocation spell cast previous to it. Can only be cast after a critical hit with arcane.
10 Icon407 Frostbite II A chilling burst that inflicts 111 to 120damage to an opponent and reduces movement by 70% for 8 sec.
10 Icon663 Force Barrier II Creates a barrier around you for 60 min. The barrier increases armor class by 180. Absorbs 1 attack and stuns the attacker for 3 seconds every 30 seconds.
10 Icon20181 Conjure Quartz Focus Conjures a quartz focus that, when used, increases intelligence, wisdom and grants see invisibility.
10 Icon417 Reduced Xp Gain Conjures a quartz focus that, when used, increases intelligence, wisdom and grants see invisibility.
LvNameRankEffect
12 Icon400 Fireball I Point at your target to loose a ball of fire that explodes dealing 239 to 254 damage in a 10m area and burning for 79 to 85 additional damage.
12 Icon586 Shocking Grasp II Shocks an opponent for 258 to 275 damage at short range. This spell generates feedback restoring 5 to 16 energy over 10 seconds.
12 Icon621 Taqmir's Bolts III Lets loose a series of bolts that deal 336 to 357 damage to an opponent. This spell generates feedback restoring 0 energy over 10 seconds.
12 Icon624 Disenchant I Strips a minor enchantment from your opponent.
12 Icon559 Invisibility Renders your defensive target invisible. Lasts up to 10 minutes but has a chance to break early.
14 Icon449 Amplify Efficiency The next 1-3 spells you cast are free.
14 Icon620 Char II Flames engulf your opponent that deal 304 to 323 damage and burn for an additional 186 to 199 damage over 4 sec.
14 Icon20054 Conjure Aquamarine Focus Conjures an aquamarine focus that, when used, increases intelligence and wisdom, and grants under water breathing.
14 Icon697 Forget I Makes your opponent forget 20% of its anger toward you.
14 Icon685 Gather Energy Enables you to gather energy from the air around you. You will stop gathering energy if you move or are attacked.
16 Icon529 Energy Rift II Creates a rift to unleash raw energy that deals 423 to 449 damage to all opponents within 10m. This spell generates feedback restoring 10 to 20 energy over 10 seconds.
16 Icon588 Flame Spear II Sends a fiery spear towards your target dealing 460 to 488 damage and 161 to 173 damage over 4 seconds. Deals an extra 675 to 714 damage on a critical strike.
16 Icon616 Fire Barrier I The flames' embrace generates 10% spell haste, increases energy regeneration and 10% chance to heal 60 energy when you cast a spell.
18 Icon532 Mimic II Copies and magnifies the arcane evocation spell cast previously to it. Can only be cast after a critical hit with arcane.
18 Icon407 Frostbite III A chilling burst that inflicts 188 to 203 damage to an opponent and reduces movement by 70% for 10 sec.
18 Icon621 Taqmir's Bolts IV Lets loose a series of bolts that deal 501 to 531 damage to an opponent. This spell generates feedback restoring 0 energy over 10 seconds.
18 Icon401 Arcane Mantle I Increases arcane resistance by 110 for your defensive target's party.
18 Icon663 Force Barrier III Creates a barrier around you for 60 min. The barrier increases armor class by 324. Absorbs 1 attack and stuns the attacker for 3 seconds every 30 seconds.
18 Icon497 Conjure Minor Energy Shard Conjures an energy shard that, when used, restores 60-90% mana over 8 seconds.
18 Icon765 Sleep I Puts an opponent to sleep for 30 sec. The slumber will only last until hit and you may only have 1 target asleep at a time. After 4 sec, a sleeping target will begin to regenerate life.
18 Icon645 See Invisibility Grants the ability to see invisible opponents to your defensive target's party.
Lv Name Effect
20 Icon443 Incinerate I Flames combust on an opponent, dealing 1109 to 1169 damage and burning for 258 to 276 damage.
20 Icon443 Fireball II Lets loose a ball of fire that explodes, dealing 374 to 395 damage in a 10m area and burning for 126 to 137 additional damage.
20 Icon443 Chaos Volley I Releases a torrent of energy at an opponent, dealing 355 to 377 damage and 38 to 42 damage to you. This torrent of energy will also increase the spell damage of all allies in your group by 2% for 20 seconds. With each burst, the torrent will grow to a maximum of 3 times. This spell generates feedback, restoring 16 to 27 energy over 10 seconds.
20 Icon443 Shocking Grasp III Shocks an opponent for 408 to 434 damage at short range. This spell generates feedback restoring 11 to 27 energy over 10 seconds.
22 Icon443 Icequake I The ground freezes and fractures around your target, dealing 447 to 472 damage to all opponents within 10m and reducing movement by 70% for 12 sec.
22 Icon443 Char III Flames engulf your opponent that deal 462 to 489 damage and burn for an additional 281 to 299 damage over 4 sec.
22 Icon443 Elemental Mantle I Increases fire and ice resistances by 44 for your defensive target's party.
22 Icon443 Disenchant II Strips a lesser enchantment from your opponent.
24 Icon443 Amplify Acuity The next 1-3 spells you cast has a 100% chance to score a critical hit.
24 Icon443 Energy Rift III Creates a rift to unleash raw energy that deals 618 to 652 damage to all opponents within 10m. This spell generates feedback restoring 0 energy over 10 seconds.
24 Icon443 Taqmir's Bolts V Lets loose a series of bolts that deal 694 to 732 damage to an opponent. This spell generates feedback restoring 0 energy over 10 seconds.
24 Icon443 Force Barrier III Creates a barrier around you for 60 min. The barrier increases armor class by 468. Absorbs 1 attack and stuns the attacker for 3 seconds every 30 seconds.
24 Icon443 Color Spray II A blast of color that mesmerizes opponents in a 10m cone for 6 sec.
24 Icon443 Freeze I Encases the target with ice dealing 426 to 452 damage and making them immobile for 6 sec.
24 Icon443 Asaya's Insight I Increases spell accuracy by 1% and alteration, conjuration and evocation by 15 for 1 hour.
26 Icon443 Mimic IIII Copies and magnifies the arcane evocation spell cast previously to it. Can only be cast after a critical hit with arcane.
26 Icon443 Flame Spear II Sends a fiery spear towards your target dealing 741 to 781 damage and 250 to 267 damage over 4 seconds. Deals an extra 1078 to 1138 damage on a critical strike.
26 Icon443 Frostbite IV A chilling burst that inflicts 268 to 285 damage to an opponent and reduces movement by 70% for 10 sec.
26 Icon443 Arcane Mantle II Increases arcane resistance by 150 for your defensive target's party.
26 Icon443 Nulling Ward Places a magical ward that disperses one incoming spell on your defensive target's group. Lasts 1 hour or 1 dispersion.
26 Icon443 Conjure Diamond Focus Conjures a diamond focus that, when used, increases intelligence and wisdom, and grants levitation.
28 Icon443 Incinerate II Calls up flames to combust on an opponent, dealing 1545 to 1629 damage and burning for 360 to 381 damage.
28 Icon443 Fireball III Lets loose a ball of fire that explodes, dealing 522 to 552 damage in a 10m area and burning for 179 tp 191 additional damage.
28 Icon443 Chaos Volley II Releases a torrent of energy at an opponent, dealing 522 to 552 damage and 57 to 64 damage to you. This torrent of energy will also increase the spell damage of all allies in your group by 2% for 20 seconds. With each burst, the torrent will grow to a maximum of 3 times. This spell generates feedback, restoring 15 to 30 energy over 10 seconds.
28 Icon443 Shocking Gras IV Shocks an opponent for 567 to 599 damage at short range. This spell generates feedback restoring 15 to 30 energy over 10 seconds.
28 Icon443 Forget II Makes your opponent forget 30% of its anger toward you.
LvNameRankEffect
30 Icon443 Reflect Reflects a spell being cast back at the caster, countering it.
30 Icon443 Cold Wave I Annihilates all opponents in a 15m cone with a violent burst of ice. The wave's blast deals 733 to 776 damage with additional 578 to 612 damage inside 10m and 224 to 239 more in the front.
30 Icon443 Icequake II Causes the ground to freeze and fracture around your target, dealing 611 to 647 damage to all opponents within 10m and reducing movement by 70% for 12 sec.
30 Icon443 Char IV Flames engulf your opponent that deal 634 to 670 damage and burn for an additional 388 to 412 damage over 4 sec.
30 Icon443 Taqmir's Barrage I Lets loose a barrage of bolts that deal 956 to 1009 damage to an opponent. This spell generates feedback, restoring 0 energy over 10 seconds.
30 Icon443 Elemental Mantle II Increases fire and ice resistances by 68 for your defensive target's party.
32 Icon443 Energy Rift IV Creates a rift to unleash raw energy that deals 832 to 879 damage to all opponents within 10m. This spell generates feedback restoring 0 energy over 10 seconds.
32 Icon443 Fire Barrier II Generates 15% spell haste, increases energy regeneration and a 15% chance to heal 225 energy when you cast a spell.
32 Icon443 Force Barrier v Creates a barrier around you for 60 min. The barrier increases armor class by 612. Absorbs 1 attack and stuns the attacker for 3 seconds every 30 seconds.
32 Icon443 Sleep II Puts an opponent to sleep for 40 sec. The slumber will only last until hit, and you may only have 1 target asleep at a time. After 4 sec, a sleeping target will begin to regenerate life.
32 Icon443 Freeze II Encases the target with ice, dealing 576 to 610 damage and making them immobile for 6 sec.
32 Disenchant III Strips an enchantment from your opponent.
34 Icon443 Mimic IV Copies and magnifies the arcane evocation spell cast previously to it. Can only be cast after a critical hit with arcane.
34 Icon443 Frostbite V A chilling burst that inflicts 356 to 379 damage to an opponent and reduces movement by 70% for 12 sec.
34 Icon443 Arcane Mantle III Increases arcane resistance by 190 for your defensive target's party.
34 Icon443 Conjure Energy Shard Conjure's an energy shard that, when used, restores 90%-120% mana over 8 seconds.
34 Icon443 Seradon's Vision I Increases spell identification by 10 for your defensive target's party.
34 Icon443 Asaya's Insight II Increases spell accuracy by 2% and alteration, conjuration and evocation by 25 for 1 hour.
34 Icon443 Inidria's Inferno I Ignites your opponent, dealing 1896 to 1997 damage and burning for 1334 to 1406 damage.
36 Icon443 Incinerate III Calls up flames to combust on an opponent, dealing 2018 to 2125 and burning for 472 to 500 damage.
36 Icon443 Fireball IV Lets loose a ball of fire that explodes, dealing 684 to 723 damage in a 10m area and burning for 235 to 252 additional damage.
36 Icon443 Chaos Volley III Releases a torrent of energy at an opponent, dealing 715 to 756 damage and 80 to 89 damage to you. This torrent of energy will also increase the spell damage of all allies in your group by 2% for 20 seconds. With each burst, the torrent will grow to a maximum of 3 times. This spell generates feedback, restoring 21 to 48 energy over 10 seconds.
36 Icon443 Flame Spear III Sends a fiery spear towards your target dealing 1071 to 1131 damage and 349 to 371 damage over 4 seconds. Deals an extra 1540 to 1623 damage on a critical strike.
36 Icon443 Shocking Grasp V Shocks an opponent for 741 to 784 damage at short range. This spell generates feedback restoring 21 to 48 energy over 10 seconds.
36 Icon443 Taqmir's Barrage II Lets loose a barrage of bolts that deal 1214 to 1280 damage to an opponent. This spell generates feedback restoring 0 energy over 10 seconds.
36 Icon443 Chromatic Barrier I Increases all resistances by 80 and reflects an incoming spell back at its caster every 60 sec.
36 Icon443 Mirror Ward A magical ward that reflects one incoming spell.
38 Icon443 Cold Wave II Annihilates all opponents in a 15m cone with a violent burst of ice. The wave's blast deals 946 to 999 damage with additional 744 to 787 damage inside 10m and 288 to 308 more in the front.
38 Icon443 Icequake III Causes the ground to freeze and fracture around your target, dealing 787 to 832 damage to all opponents within 10m and reducing movement by 70% for 12 sec.
38 Icon443 Char V Flames engulf your opponent that deal 816 to 863 damage and burn for an additional 502 to 532 damage over 4 sec.
38 Icon443 Conjure Quicksilver Focus Conjures a quicksilver focus that, when used, increases intelligence and wisdom, and grants 25% refresh haste and movement.
38 Icon443 Elemental Mantle III Increases fire and ice resistances by 84 for your defensive target's party.
38 Icon443 Seradon's Falling Star I Calls down an icy comet from the sky, dealing 3451 to 3633 damage. Has a 25% chance to root your opponent in place for 6 seconds.
40 Icon443 Energy Rift V Creates a rift to unleash raw energy that deals 1060 to 1118 damage to all opponents within 10m. This spell generates feedback restoring 0 energy over 10 seconds.
40 Icon443 Ethereal Sanctuary Forms a magical sanctuary around your defensive target, granting arcane spell immunity to all allies within 10m of your defensive target for 15 seconds.
40 Icon443 Force Barrier VI Creates a barrier around you for 60 min. The barrier increases armor class by 756. Absorbs 1 attack and stuns the attacker for 3 seconds every 30 seconds.
40 Icon443 FreezE III Encases the target with ice, dealing 733 to 776 damage and making them immobile for 6 sec.
42 Icon443 Mimic V Copies and magnifies the arcane evocation spell cast previously to it. Can only be cast after a critical hit with arcane.
42 Icon443 Frostbite VI A chilling burst that inflicts 448 to 476 damage to an opponent and reduces movement by 70% for 12 sec.
42 Icon443 Taqmir's Barrage III Lets loose a barrage of bolts that deal 1542 to 1625 damage to an opponent. This spell generates feedback restoring 0 energy over 10 seconds.
42 Icon443 Arcane Mantle IV Increases arcane resistance by 230 for your defensive target's party.
42 Icon443 Searing Sanctuary Forms a magical sanctuary around your defensive target, granting fire spell immunity to all allies within 10m of your defensive target for 15 seconds.
42 Icon443 Forget III Makes your opponent forget 40% of its anger toward you.
42 Icon443 Disenchant IV Strips a greater enchantment from your opponent.
42 Icon443 Blinding Fire I Quickly ignites your opponent in a blinding flash of flames, dealing 605 to 641 damage and 278 to 297 damage over 4 seconds. Stuns for a fraction of a second, interrupting spell casting.
42 Icon443 Seradon's Vision II Increases spell identification by 20 for your defensive target's party.
42 Icon443 Inidria's Inferno II Ignites your opponent, dealing 2392 to 2518 damage and burning for 1681 to 1771 damage.
44 Icon443 Incinerate IV Calls up flames to combust on an opponent, dealing 3150 to 3315 damage and burning for 754 to 796 damage.
44 Icon443 Fireball V Lets loose a ball of fire that explodes, dealing 853 to 900 damage in a 10m area and burning for 293 to 312 additional damage.
44 Icon443 Chaos Volley IV Releases a torrent of energy at an opponent, dealing 935 to 986 damage and 105 to 116 damage to you. This torrent of energy will also increase the spell damage of all allies in your group by 2% for 20 seconds. With each burst, the torrent will grow to a maximum of 3 times. This spell generates feedback, restoring 32 to 59 energy over 10 seconds.
44 Icon443 Shocking Grasp VI Shocks an opponent for 925 to 977 damage at short range. This spell generates feedback restoring 32 to 59 energy over 10 seconds.
44 Icon443 Chromatic Barrier II Increases all resistances by 96 and reflect an incoming spell back at its caster every 30 sec.
44 Icon443 Glacial Sanctuary Forms a magical sanctuary around your defensive target, granting cold spell immunity to all allies within 10m of your defensive target for 15 seconds.
44 Icon443 Color Spray III A blast of color that mesmerizes opponents in a 10m cone for 8 sec.
44 Icon443 Seradon's Falling Star II Calls down an icy comet from the sky, dealing 4272 to 4495 damage. Has a 25% chance to root your opponent in place for 6 seconds.
44 Icon443 Asaya's Insight III Increases spell accuracy by 3% and alteration, conjuration and evocation by 35 for 1 hour.
46 Icon443 Cold Wave III Annihilates all opponents in a 15m cone with a violent burst of ice. The wave's blast deals 1172 to 1236 damage with additional 924 to 976 damage inside 10m and 356 to 379 more in the front.
46 Icequake IV Causes the ground to freeze and fracture around your target, dealing 976 to 1029 damage to all opponents within 10m and reducing movement by 70% for 12 sec.
46 Char VI Flames engulf your opponent that deal 2287 to 2409 damage and burn for an additional 793 to 838 damage over 4 sec.
46 Flame Spear IV Sends a fiery spear towards your target dealing 1451 to 1530 damage and 459 to 486 damage over 4 seconds. Deals an extra 2063 to 2172 damage on a critical strike.
46 Natural Sanctuary Forms a magical sanctuary around your defensive target, granting physical spell immunity to all allies within 10m of your defensive target for 15 seconds.
46 Sleep III Puts an opponent to sleep for 50 sec. The slumber will only last until hit, and you may only have 1 target asleep at a time. After 4 sec, a sleeping target will begin to regenerate life.
46 Elemental Mantle IV Increases fire and ice resistances by 100 for your defensive target's party.
46 Asaya's Scorn Deals 0 damage when your opponent casts a sleep. Lasts 2 minutes.
48 Energy Rift VI Creates a rift to unleash raw energy that deals 1301 to 1372 damage to all opponents within 10m. This spell generates feedback restoring 0 energy over 10 seconds.
48 Taqmir's Barrage IV Lets loose a barrage of bolts that deal 1817 to 1916 damage to an opponent. This spell generates feedback restoring 0 energy over 10 seconds.
48 Fire Barrier III Generates 20% spell haste, increases energy regeneration and a 20% chance to heal 260 energy when you cast a spell.
48 Force Barrier VII Creates a barrier around your for 60 min. The barrier increases armor class by 864. Absorbs 1 attack and stuns the attacker for 3 seconds every 30 seconds.
48 Inner Sanctuary Forms a magical sanctuary around your defensive target, granting mental spell immunity to all allies within 10m of your defensive target for 15 seconds.
48 Freeze IV Encases the target with ice, dealing 903 to 954 damage and making them immobile for 6 sec.
50 Mimic VI Copies and magnifies the arcane evocation spell cast previously to it. can only be cast after a critical hit with arcane.
50 Meteor Storm Calls meteors from the heavens to rain on opponents, dealing 2199 to 2317 damage in a 15m radius. Targets are stunned for 4 sec while burning for 873 to 922 damage.
50 Frostbite VII A chilling burst that inflicts 548 to 580 damage to an opponent and reduces movement by 70% for 14 sec.
50 Arcane Mantle V Increases arcane resistance by 270 for your defensive target's party.
50 Ghostly Sanctuary Forms a magical sanctuary around your defensive target, granting spiritual spell immunity to all allies within 10m of your defensive target for 15 seconds.
50 Conjure Major Energy Shard Conjures an energy shard that, when used, restores 120% - 150% mana over 8 seconds.
50 Conjure Opal Focus Conjures an opal focus that, when used, increases intelligence and wisdom, and grants immunity to movement debuffs.
50 Blinding Fire II Quickly ignites your opponent in a blinding flash of flames, dealing 740 to 783 damage and 340 to 361 damage over 4 seconds. Stuns for a fraction of a second, interrupting spell casting.
50 Seradon's Falling Star III Calls down an icy comet from the sky, dealing 5206 to 5478 damage. Has a 25% chance to root your opponent in place for 6 seconds.
50 Seradon's Vision III Increases spell identification by 30 for your defensive target's party.
50 Inidria's Frigid Blast Blasts all opponents in front of you with frigid air, dealing 2392 to 2518 damage and rooting them in place for 7 seconds.
50 Inidria's Inferno III Ignites your opponent, dealing 3647 to 3838 damage and burning for 2623 to 2763 damage.

Learned AbilitiesEdit

Amplify DestructionEdit

  • The Vault of the Hidden (Jathred'sTwist)
    • Can be learned from the Golems (near the top) and the Enslaved Somethings (toward the bottom).
  • Graystone
    • banshees & Valkyre Ghosts, Blessing Two area
  • Flordiel / Vsurog Moor?
    • 2 Dot lvl 46 Beholder type mob (Fen Watcher)

Amplify CelerityEdit

  • Vol Tuniel
    • Rotblood Alchemists
  • River Palace, Area: Inside the Palace
    • Orphenean Spellbinder

Chromatic HaloEdit

  • Rahz Inkur
    • sorcerer mobs or pyrelords around the oracles tower.

Official ForumsEdit

http://forums.station.sony.com/vg/index.php?forums/spell-casters.28/

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