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General Requirements For Recipe TrainingEdit

These are the same for all recipes from all three societies.

  • Have the appropriate Crafting level (level 22 for the first recipe, level 47 for the second).
  • Have at least +100 faction with the relevant society.
  • Current membership of the relevant society. They will not train non-members.
  • Pay the training price (5 silver).

The recipes are available for training from the Work Order providers.

Note that these same individuals also sell the "Equipment Components" required for the second recipe in each case. These can be purchased from any of the societies, as they will sell these to members and non-members alike, for 80 silver each.

Recipe ListEdit

The Society of Invention offers two recipes to its members:

  • (22) Mental Conductor
  • (47) Society Equipment

The Merchant's Guild offers two recipes to its members:

  • (22) Merchant Guild Signet
  • (47) Merchant Equipment

The Cabal offers two recipes to its members:

  • (22) Cabal Enhancer
  • (47) Cabal Equipment

The descriptions of all of these are given below.

Mental Conductor (Level 22)Edit

This recipe describes how to create a powerful device that increases crafting abilities. The item itself interacts with the body chemistry of the individual, increasing awareness and reflexes involved in common artisan work. Due to its experimental nature, its effects are inconsistent and the duration is somewhat short.

Recipe Components: Nickel Ingot.

Society Equipment (Level 47)Edit

This recipe describes how to create equipment designed by the Society of Invention.

Recipe Components: (3) Truesilver Ingot, (3) Equipment Components.

Merchant Guild Signet (Level 22)Edit

This recipe describes how to create a signet custom designed by the Merchant's Guild. The magic imparted from using the signet increases the ability to work on fine details, and steadies the hand when crafting.

Recipe Components: Nickel Ingot.

Merchant Equipment (Level 47)Edit

This recipe describes how to create equipment designed by the Merchant's Guild.

Recipe Components: (3) Truesilver Ingot, (3) Equipment Components.

Cabal Enhancer (Level 22)Edit

This recipe describes how to create a design that can be infused into a person's flesh, causing a large increase in crafting abilities, but also causing a large amount of pain. It will absorb into the body completely after a short duration, ending the mind-enhancers and pain.

Recipe Components: Nickel Ingot.

Cabal Equipment (Level 47)Edit

This recipe describes how to create equipment designed by the Cabal.

Recipe Components: (3) Truesilver Ingot, (3) Equipment Components.

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