Vanguard Saga of Heroes


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See also Acronym List

Term Definition
AddAdditional NPCs for the party to fight, arriving usually of their own accord. "Adds incoming". This is often unintentional and undesirable. One instance is while fighting an enemy or group of enemies, another enemy appears very close to you and comes after the party.
AFK Away From Keyboard - When a player is not present at the keyboard, taking a break. Some games show this status in the game so that your group members are aware that you are not there. It is considered polite to inform your group how long you expect to be gone.
Aggro1. To have aggro means that the enemy mobs are focused on the player. Sometimes this is done intentionally, as in the case of a tank, othertimes it is unintentional and undesired, as in the case of a group's healer gaining aggro.
2.When a mob is aggro'd, it will attack non-hidden players within a certain radius. Depending on the MMO being played, the ability to hide can vary and be based on class and race.
Alt Alternative, usually lower-level character(s) that are played in addition to the main character of a given player.
AOE (Area of Effect) A spell or item that deals damage in a given area, as opposed to doing damage to a single enemy. Also called "AE".
Bio 1. (also "bio break") Used to let the player's group know that they are taking a quick bathroom break.
2. Biography; a member's self-description area, typically on forums.
Boss Mob The main mob of an enounter. Generally the most difficult in an area that a quest or set of events is required to get to.
BRB "Be right back" - This is another way of letting those around you know that you will be away from the game, or situation, for a moment. For instance, if one were to leave the group's area to go and replenish supplies, one could say "BRB heading for more suppiles."
Buff 1. Casting a spell on another player to give them better stats for a short period of time. These stats could be increased health, strength, defense, speed, or other effects.
2. A spell that has been cast onto a teammate that increases stats for a short period of time.
Camp1. A spot chosen by a player or group of players to stay in and engage enemies from. The spot is usually safe and so long as the players do not move too far, no undesired monsters will come close enough to engage them. Often, the only person to leave the camp is the puller.
2. To stay in one spot in a dangerous area. This spot is a safe spot that mobs can be pulled to, so that no one accidentally aggros a nearby mob during combat. Also used in some games when an enemy player hangs around a slain opponent, waiting for a "rez" and an easy kill
CC"Crowd Control" - A general set of ability types that involve limiting the actions of others. The meaning of the various types varies from game to game, but in general, "roots" immobilize a character (cannot walk, but is otherwise free to act), "snares" will slow the rate at which a character moves, "mesmerizations" or "mezzes" completely freeze the character in place until the character takes damage or the mez experies (sometimes also called "sleeps"), "stuns" completely freeze the character in place even if the character is taking damage, "charms" allow the charmer to take control of the charmee, and "fears" cause the character to run around in random directions unable to act.
Chunk 1. See Zone
2. (verb) the pause or "hitching" experience when moving from one area to the next within the game.
Class Character class, a character's archetype and career (e.g. fighter, rogue, bard, paladin, necromancer, etc.)
Con 1. "Consider" - to examine an NPC or PC to determine its level relative to the player.
2. "Consider", adj. - The relative level or difficulty of a target NPC or PC, usually displayed as a color code.
CR "Corpse Run" - The process of returning from the place your character appears after death, to the place the death occurred to recover one's body. This generally is needed to recover the items that are typically carried such as armor, weapons, and coin
DD "Direct Damage" - A type of spell or ability and directly damages a target.
Debuff 1. Casting a spell on an enemy to give them reduced stats for a short period of time or to remove a buff that the enemy previously received. These stats could be decreased strength, defense, speed, or other effects.
2. A spell that has been cast onto an enemy that decreases stats for a short period of time.
Ding Refers to the sound a game makes when you achieve a new level. Used to alert others to this achievement "Ding 10!"
DoT "Damage over Time" - A move or spell that continuously wounds a character over time. A common one would be poison, that may deal 15 damage every 2 seconds for 30 seconds.
DPS1. "Damage per second" - Damage per second, a standard way to calculate the damage dealt to others (500 damage in 2.5 seconds = 200DPS).
2. Describing a character class which is known for pumping out a significant amount of damage per second. ("We need to bring some more DPS classes for this encounter.")
Drop Most commonly refers to a mob leaving behind equipment when slain. Sometimes refers to the equipment itself as a noun, "The princess drops a nice shield." or "I got a sweet drop last night off the ogre chieftain."
DS "Damage Shield" - A spell or ability that deals a certain amount of damage anytime the one "waering" the damage shield is attacked.
Epic In some games, an Epic Quest is designed for each of the classes. Completion of this quest leads to a reward of an extreamly rare class specific item.
Evac 1. A type of teleportation spell that is made for removing a player or group from a dangerous situation
2. The process of being taken from a dangerous situation by the aid of a spell cast. These types of spells are known for their limited range making the need to get close to the caster critical to one's survival.
Exploit A technique of using specific flaws in the game mechanics, system architecture, or world geography to give oneself an advantage over other players, access otherwise hidden or unavailable content, or bypass intended elements of the game design or NPC AI.
Faction Many games represent how groups of Mobs and NPCs feel about your character through a value representing your "faction standing" with that group. There are often ways to alter your faction standing either positively (such as completing quests for members of that faction or killing members of opposing factions) or negatively (such as killing members of the faction or completing quests for opposing factions).
FarmTo repetitively gather resources in an area.
Gank In PVP, When two or more players kill one single player. Used when a powerful character kills a far weaker character; when a player is busy fighting an NPC and is killed by another player.
GimpedDescribing a class, race, skill, spell, abilities, or other aspect of the game that is perceived to be underpowered.
GM "Game Master"A person employed by the game to offer in-game technical support, customer service, and assume a policing role. Also called a CSR.
GrindTo repetitively kill mobs in a area, usually to get experience in order to get to the next level.
GroupA collection of players that are working together towards a common goal.
HoT "Heal over time" - A healing spell that heals an initial amount and then continues to heal over set intervals. For instance: Heal 1500 + 1200 over 30 seconds, every 5 seconds.
Hybrid A character class whose skill set is a mixture of two other classes.
INC or IncomingA message denoting the arrival of NPCs for the party to fight, after aggroed by a player.
Instance An instance is a part of the world (normally a dungeon) of which a private copy is made and reserved for a player or group of players, as opposed to a non-instance dungeon or location where the player(s) can meet other players of their own side or the opposing side, with all the consequences that brings to the gameplay.
Kite To prevent a mob or group of mobs from successfully attacking by continually moving. Commonly used by caster classes.
KoS 1."Kill on Sight" - Mobs that will attack players without provocation are said to be KoS. As in "I'm KOS to the vampires in the pyramid".
2. "Kill on Sight" - A description of a mob that is KOS. "The guards are KOS to me."
KS"Kill Stealing" - When a player engages and kills a mob that was being fought by another player, possibly receiving loot rights and experience.
Lag When the game client freezes up or moves slowly, either due to large amounts of content being loaded from disk and into memory or from large amounts of data being sent from the game server to the client. Typically exhibits itself as a momentary freeze in the game client, after which the game will quickly act to catch up with the current game state, either by moving players around to where they are now or having them seem to run around at increased speeds.
LFG"Looking for Group" - Used as an advertisement when a player wishes to team up with other players.
LFM"Looking for More" - Used as an advertisement when a player is looking for more members for their party. Can also be written with a number if a specific number of players is sought after, "LF2M for quests".
Loot Refers to equipment that is picked up from the corpse of a slain mob.
Main The main character played by a given player, usually the highest-level or first created character for that player.
ManaThe pool of magic points used by a player when casting spells or using other magic abilities. This term is used even in games that officially call magic points other names such as power.
Melee Combat at close range, e.g. with swords or clubs, as opposed to ranged combat with arrows or spells.
Mezz To keep a target stunned unable to move until the duration of the effect expires.
MH"Main Heal" - A player designated in a group to keep the other members of the party in good health. Also used on raids for the same purpose on a larger scale.
ML "Master Looter" - The person that is designated to loot all items from any kills. At the end of the group's session, they will distribute the loot among the participants in a predetermined fashion. The advantage is that it negates the chance for ninja looting to occur when grouping with people you aren't familiar with.
Mob A mob is an NPC. In normal usage, MOB will usually refer to an enemy, though strictly any computer controlled creature is a MOB. The term is an abbreviation for Mobile OBject.
MP "Main Pull" - A player designated in a group to be the one responsible for bringing mobs to the group. Typically this is done in a fashion in which the Main Tank will "pick up" or "pick" the mob off the trail of the puller once it is in range of the group.
MT "Main Tank" - A player designated by the group or raid as being responsible for attacking the most difficult mobs and keep their aggro, to prevent the mob from attacking the healers or other players that might not be able to withstand much damage.
Mule A character created for the sole purpose of holding items for a "real" character; in certain games, many players have a "main" character, whom they actually play, and a "mule" character, whom they use as a trader or crafter.
Nerf The act of intentionally weakening a skill, ability, feature, or class in the interest of game balance, usually carried out by the game's designers.
Newb A term that is used to describe one that is new to a game. There are other forms of this term that are used that are derogatory and refer to a player that has little skill and often makes an annoyance of themselves.
Ninja LooterThe act of looting a corpse out of turn. A player doing this when the group hasn't decided who is actually going to get it will be labelled a ninja looter. This is typically not a good label to have as the player might have problems getting into groups and raids at a later time.
NPC Non-player character, a character that is controlled by the game
NukeA term for direct damage spells, often used as a verb to indicate the act of repeatedly casting such a spell on a specific target ("nuke the healer!")
OOM"Out Of Mana" - Describes a player who has used up all their magic points and is no longer able to cast.
Party A group of players fighting together towards a common goal. Also known as a group.
Patch A new set of files that must sometimes be downloaded and installed by each player. These files usually contain updates and bug fixes to the game, and sometimes contain new features, new quests, new content, or any other addition, deletion, or alteration of the game.
PBAE "Point Blank Area Effect" - A spell or ability that will deal damage to all mobs near the caster.
PC 1. Player character, a character in the online world who is controlled by another human player.
2.Price check, when a player wants to get the price of an item from another player.
PetAn NPC that can be controlled in some limited way by a player. There are some pets however that are not able to be controlled. For instance in EverQuest, the Enchanter pet was an NPC that would silently follow its master and only attack if their master was engaged in combat.
PK1. Player killer, a player who kills another in PvP. PK can often refer to a player who aggressively kills others without being provoked.
2.To kill another player in PvP. Often used in a negative manner, such as a level 50 killing a level 30. The term PK is rarely used for an even, fair fight.
PM "Private Message" - Most games have a system that allows players to speak privately through /tells or other means.
Pop An expression used to alert the group to the arrival of a mob.
Proc A procedure associated with a specific item, that would activate (usually with some random chance) when the item was used. Typically this is a spell associated with a weapon or piece of armor that may activate when used or hit.
PST "Please Send Tell" - Used when a player wants others to contact them regarding something.
Pull The term used to describe the process by which a mob is engaged and brought to a group to be killed.
PvE "Player vs Environment" - Describes player interaction with the environment, usually involving combating NPC mobs.
PvP" Player versus Player" - Describes when two players engage in combat or describes a system that allows this.
Quest Built-in goals or objectives that are issues to the player by NPCs, and which, when completed, often yield specific rewards, such as equipment, money, experience, or faction
Raid A large group of players gathered to work together towards a common goal. This is typically to complete a quest or encounter that is impossible without such numbers.
Regen The process of recovering lost hit points, mana, stamina, or other aspects of the character.
Rez "Resurrect" - The act of bringing a dead player back to life at the location of his or her death. Many variations on the abbreviation exists, like "Ress", "Rez", "Rezz".
Rollback The full state of the game world is usually not saved permanently on the game servers continuously, but is done at intervals. To fix a big problem with a gaming world, the game may be rolled back to a previous state. Players possessions, their whereabouts, their state, etc. will all be rolled back and appear to be in the same state as they were on that point in time. Due to the consequences to all the players this action is only done as a last resort.
SpamTo repeat a message (often a request to buy, sell, or find a group) many times in a public area, disrupting the normal flow of communication. In many communities, this is considered a minor but punishable offense and can result in suspension of chat privileges, a fine, or a temporary suspension of play.
SpawnThe moment when a particular mob appears or reappears in game.
Spawn Camp The act of waiting near or at a location where a mob will appear in game with the intention of killing them immediately.
TankA player who intentionally aims to keep all of the mob's aggro, by doing so, protecting other party members who can heal the tank or damage the mob more effectively. A tank should generally have high hit points and armor class. Also, any combat-oriented class that primarily uses melee rather than ranged combat.
TrackA skill that allows certain classes to know what creatures and/or players are within a certain area.
Train 1.A train is the name given to the event in which a group or player has engaged more computer-controlled enemies then they can handle, and in attempting to flee the battle have strung along a large number of these emenies.. Due to how the computer controlled enemies are programmed to move and follow player characters, they often line up behind one another, and closely resemble a rail locomotive and its train of cars.
2. The act of purchasing or learning new skills or abilities often done when achieving a new level.
3. The act of intentionally or accidentally drawing a train of mobs to another player or group of players.
Treadmill Term for the repetitive grinding many games require to reach the highest levels.
Twist A method of cycling several powers, spells, or abilities with limited durations at once. This term was first popularized by bards in Everquest, but can refer to any type of ability cycling which requires a player to repeat a keystroke sequence to keep multiple effects running.
WTB"Want to Buy" - Want to buy, when a player wants to buy a specific item from another player.
WTS "Want to Sell" - Want to sell, when a player wants to sell a specific item to another player.
WTT "Want to Trade" - Want to trade, when a player wants to trade a specific item for another one.
Zerging A tactic in which overwhelming numbers of players are sent at the enemy, disregarding tactics or casualties.
Zone 1. A subdivision of the virtual world; usually accompanied by loading of new content or some other transition. These areas also have distinctive styles and often are designed with a certain level in mind. For example, a zone may be a forest area that is meant for level 15-20 players.
2.To move from one zone to another. Can also be used as a fleeing tactic in a battle that has turned bad for the players.

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